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Development Info The Fall Dev Diary at RPGVault

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Fall: Last Days of Gaia; Silver Style

<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A> have put up the <a href=http://rpgvault.ign.com/articles/554/554444p1.html>ninth developer diary</a> about Silver Style's upcoming The Fall: Last Days of Gaia. Here, lead tester Adrian Kastorf discusses... lead testing.
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<blockquote>Still, once in a while even a rather small problem turns out to be quite a challenge. There's a cutscene in which a character lifts off with a chopper. During a testing session, it was noted that it didn't look quite right. Roger, one of our script coders, tried to correct the issue, but every time one error was fixed, another one showed up. Sometimes, the chopper would fly off on its own, leaving the character behind. At other times, only the rotor blades did so or vice versa. He even got to the point where the character took off magically while the chopper stayed on the ground. Altogether, it took him a week until everything worked the way it was supposed to. I guess Roger won't forget that one too soon.</blockquote>
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Oh what wild and wacky hijinks go on behind the scenes, eh?
 

plin

Liturgist
Joined
Feb 24, 2004
Messages
488
Don't worry. I think it looks good as well. It COULD deliver, we'll see.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
It looks like their QA is actually bothering to fix an issue like that. That's a good sign. Whoever made Chrome left so many bugs like that in, the game could be conceived as a comedy. There was this one mission in the demo, where you had to climb ontop of a belltower and shoot another sniper. Sometimes, when you climbed up the tower the sniper would magically be standing in the middle of the sky waiting for you, and other times you'd 'climb to your death' because of some collision problem at the top. You'd climb up and suddenly fall down, losing the game.
 

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