Spazmo
Erudite
Tags: CD Projekt; Witcher, The
The folks at CD Projekt hav sent out a new issue of the Witcher Newsletter, which you can sign up for <a href=http://www.thewitcher.com>here</a>. This one includes some background information on the author of the Witcher book series as well as some stuff on the setting itself. It also discusses the game's day/night cycle and a talk with the game's lead programmer, <b>Jacek Brzezinski</b>.
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<blockquote>Of course by being hired by CD Projekt RED last October. Making a game based on the Witcher stories was a natural choice to me - I, of course, like Andrzej Sapkowski's works, and I consider them to be an excellent material for a computer game. I've been interested in RPGs for a long time, I even used to work professionally on pen & paper role playing games. As a programmer, this project is quite a challenge to me - it's one of the biggest Polish computer game projects ever, so the expectations are very high. Well, it's a big and interesting project, so I decided to participate.</blockquote>
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If you want to read the whole thing, check out the newsletter archive on the game's site.
The folks at CD Projekt hav sent out a new issue of the Witcher Newsletter, which you can sign up for <a href=http://www.thewitcher.com>here</a>. This one includes some background information on the author of the Witcher book series as well as some stuff on the setting itself. It also discusses the game's day/night cycle and a talk with the game's lead programmer, <b>Jacek Brzezinski</b>.
<br>
<br>
<blockquote>Of course by being hired by CD Projekt RED last October. Making a game based on the Witcher stories was a natural choice to me - I, of course, like Andrzej Sapkowski's works, and I consider them to be an excellent material for a computer game. I've been interested in RPGs for a long time, I even used to work professionally on pen & paper role playing games. As a programmer, this project is quite a challenge to me - it's one of the biggest Polish computer game projects ever, so the expectations are very high. Well, it's a big and interesting project, so I decided to participate.</blockquote>
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<br>
If you want to read the whole thing, check out the newsletter archive on the game's site.