Tags: CD Projekt; Witcher 2, The
<p>... which one will be better and why? Which one will have the best graffix? The best story? The biggest boobs?</p>
<p>Esteemed RPG expert Stefanie Fogel <a href="http://www.gamezone.com/editorials/item/the_witcher_2_vs_dragon_age_2/" target="_blank">ponders the issue</a> over at GameZone. Yes, <em>two dark, story-driven RPGs are coming to the PC this spring</em>. Hmmm, gritty.</p>
<blockquote>
<p><strong>Gameplay</strong><br /> <br /> Combat in The Witcher relied on timed mouse-click combos, different stances, consumables and a handful of spells. Although it wasn't a bad system, it felt a little bloated and unwieldy, and CD Projekt has completely revamped it for Assassins of Kings. Right now, though, there are no specifics on what the new system will be like. Origins' gameplay, on the other hand, was highly-touted as a "spiritual successor to Baldur's Gate," and was a more strategic, turn-based affair. It appears that the PC version of the sequel won't stray far from the same formula, even though BioWare is promising a more streamlined experience the second time around on consoles, with controls better suited to a gamepad. Both versions of the game will also feature a new dialogue mechanic similiar to Mass Effect. With so little information out there right now about both sequels, and no demos available, it's a toss-up on which will have the better gameplay and comes down to personal preference - do you want turn-based combat or a click-fest?</p>
</blockquote>
<p>Yes, what do you want? Turnbased Dragon Age combat or Twitcher clickfest or both, the choice is yours.</p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101112-the-witcher-2-vs-dragon-age-ii.html">Gamebanshee</a></p>
<p>... which one will be better and why? Which one will have the best graffix? The best story? The biggest boobs?</p>
<p>Esteemed RPG expert Stefanie Fogel <a href="http://www.gamezone.com/editorials/item/the_witcher_2_vs_dragon_age_2/" target="_blank">ponders the issue</a> over at GameZone. Yes, <em>two dark, story-driven RPGs are coming to the PC this spring</em>. Hmmm, gritty.</p>
<blockquote>
<p><strong>Gameplay</strong><br /> <br /> Combat in The Witcher relied on timed mouse-click combos, different stances, consumables and a handful of spells. Although it wasn't a bad system, it felt a little bloated and unwieldy, and CD Projekt has completely revamped it for Assassins of Kings. Right now, though, there are no specifics on what the new system will be like. Origins' gameplay, on the other hand, was highly-touted as a "spiritual successor to Baldur's Gate," and was a more strategic, turn-based affair. It appears that the PC version of the sequel won't stray far from the same formula, even though BioWare is promising a more streamlined experience the second time around on consoles, with controls better suited to a gamepad. Both versions of the game will also feature a new dialogue mechanic similiar to Mass Effect. With so little information out there right now about both sequels, and no demos available, it's a toss-up on which will have the better gameplay and comes down to personal preference - do you want turn-based combat or a click-fest?</p>
</blockquote>
<p>Yes, what do you want? Turnbased Dragon Age combat or Twitcher clickfest or both, the choice is yours.</p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101112-the-witcher-2-vs-dragon-age-ii.html">Gamebanshee</a></p>