Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines
<a href=http://www.gamespy.com>GameSpy</a> has posted a 3-page <a href=http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/558109p1.html>preview</a> of <a href=http://www.vampirebloodlines.com>Bloodlines</a>. The preview features many Leon's comments, so, since you all know everything there is to know about Bloodlines, I'll focus on what Leon said.
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<blockquote>On the one hand, we had people within the company who were really pushing us to focus on the RPG aspects of the game, the conversations and the storyline. On the other hand, we had some of our younger testers who kept coming up to us and saying that what the game needed was much more combat.</blockquote>Hmm, people within the company (RPG designers, I assume) vs some FPS junkie testers. That's a tough choice.
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Thanks, <b>Trash</b>
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<a href=http://www.gamespy.com>GameSpy</a> has posted a 3-page <a href=http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/558109p1.html>preview</a> of <a href=http://www.vampirebloodlines.com>Bloodlines</a>. The preview features many Leon's comments, so, since you all know everything there is to know about Bloodlines, I'll focus on what Leon said.
<br>
<br>
<blockquote>On the one hand, we had people within the company who were really pushing us to focus on the RPG aspects of the game, the conversations and the storyline. On the other hand, we had some of our younger testers who kept coming up to us and saying that what the game needed was much more combat.</blockquote>Hmm, people within the company (RPG designers, I assume) vs some FPS junkie testers. That's a tough choice.
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Thanks, <b>Trash</b>
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