Tags: Reality Pump Studios; Two Worlds II
<p>RPGamer offer a <a href="http://www.rpgamer.com/news/Q1-2011/012411c.html" target="_blank">few first impressions</a> on <strong>Two Worlds II</strong>.</p>
<blockquote>
<p>I don't know if the developer Reality Pump kept any of the same staff that worked on the first game or not, but the two games are as different as night and day. The game starts off with a decent character creation system, though you can only play as a male character. I had a ton of feature options, but I wasn't quite able to make someone that looked enough like me, so I just went with the coolest looking character I could create.</p>
<p>...</p>
<p><em>Two Worlds II</em> seems to be a fairly large game, as it seems that the end of the first chapter is still a long ways off. That's not a problem right now though, because I'm really enjoying the game. I currently have a mage with a tendency to torch everything in sight, but I can also summon a giant spider to draw enemy attention while I blast them from a safe distance. The fast combat, quick travel system, and complete customization of my character have me ready to go back and play more. I'm enjoying this way more than any other open-world, fantasy RPG I've ever played. So while I'm enjoying <em>Two Worlds II</em> more than I did <em>Risen</em>, <em>Divinty II</em>, or even <em>Oblivion</em>, I fear the scars left on those who played the original will be this game's biggest obstacle to overcome.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/?rwsiteid=1#16600">RPGWatch</a></p>
<p>RPGamer offer a <a href="http://www.rpgamer.com/news/Q1-2011/012411c.html" target="_blank">few first impressions</a> on <strong>Two Worlds II</strong>.</p>
<blockquote>
<p>I don't know if the developer Reality Pump kept any of the same staff that worked on the first game or not, but the two games are as different as night and day. The game starts off with a decent character creation system, though you can only play as a male character. I had a ton of feature options, but I wasn't quite able to make someone that looked enough like me, so I just went with the coolest looking character I could create.</p>
<p>...</p>
<p><em>Two Worlds II</em> seems to be a fairly large game, as it seems that the end of the first chapter is still a long ways off. That's not a problem right now though, because I'm really enjoying the game. I currently have a mage with a tendency to torch everything in sight, but I can also summon a giant spider to draw enemy attention while I blast them from a safe distance. The fast combat, quick travel system, and complete customization of my character have me ready to go back and play more. I'm enjoying this way more than any other open-world, fantasy RPG I've ever played. So while I'm enjoying <em>Two Worlds II</em> more than I did <em>Risen</em>, <em>Divinty II</em>, or even <em>Oblivion</em>, I fear the scars left on those who played the original will be this game's biggest obstacle to overcome.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/?rwsiteid=1#16600">RPGWatch</a></p>