Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines
<b>Leon</b> has answered a lot of <a href=http://www.vampirebloodlines.com/>Bloodlines</a> questions in <a href=http://vnboards.ign.com/Bloodlines_Inn/b22439/77347879/?24>this thread</a>:
<br>
<br>
<blockquote>Vampyre-Kay - Since all feats are available to all Clans, you can definitely make a melee fighting Toreador. Plus, they have Celerity...
<br>
<br>
Renegade - The Alliances available in Bloodlines don't come into play in Bloodlines the way you're thinking, though they do end up being important in the game. Your choices are based on how you've treated certain NPCs in the game, and you never know who you can trust in this world.
<br>
<br>
Presence reduces your enemie's combat stats (even their rate of fire). It cannot be used in dialog, and you need Dominate to get NPCs to follow you. Your Disciplines aren't based on anything but the points you put into them.
<br>
<br>
You can either run from hunters for the whole game or kill them and be done with it.
<br>
<br>
The haven isn't for resting, it's your base of operations where you can get information/quests through email, etc.
<br>
<br>
In most cases, you could just find hidden objects by scouring areas, but that gets tedious fast. And Obfuscating isn't necessarily about running, as if you touch an NPC it is broken. So you need to be careful.
<br>
<br>
You can't steal your money back from prostitutes.
<br>
<br>
You can't feed on Vampires (that would be diablerie). You heal over time, and your healing is accelerated when you feed or use a blood pack. Aggravated damage takes longer to heal than normal damage.
<br>
<br>
You can only turn into a beast form, as we call it, in the higher levels of Protean. There are no other animals you can turn into. Other levels give you things like Gleam of Red Eyes, Claws, etc.
<br>
<br>
As far as Archons/Primogen, I'm not telling.
<br>
<br>
There are five different armors available in the game.
<br>
<br>
Stamina helps soak bashing damage.
<br>
<br>
Our stat sheet has been the same for quite a while now. If Animal ken was removed in the version you saw, then it's the final one.
<br>
<br>
You get money from doing quests and selling things to merchants. Every Hub has at least one merchant.
<br>
<br>
Beckett and Smiling Jack are the only characters from the books in Bloodlines.
<br>
<br>
Tyrranicid - I'd like to think that we were brilliant in our execution of the Malkavian dialog. You'll have to be the judge of that when you play it, however. The madness network isn't really addressed in the game, but when your character knows things ahead of time through insight, that knowledge comes through the madness network theoretically.</blockquote>
<br>
Damn! More then one paragraph again! When would I learn?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<b>Leon</b> has answered a lot of <a href=http://www.vampirebloodlines.com/>Bloodlines</a> questions in <a href=http://vnboards.ign.com/Bloodlines_Inn/b22439/77347879/?24>this thread</a>:
<br>
<br>
<blockquote>Vampyre-Kay - Since all feats are available to all Clans, you can definitely make a melee fighting Toreador. Plus, they have Celerity...
<br>
<br>
Renegade - The Alliances available in Bloodlines don't come into play in Bloodlines the way you're thinking, though they do end up being important in the game. Your choices are based on how you've treated certain NPCs in the game, and you never know who you can trust in this world.
<br>
<br>
Presence reduces your enemie's combat stats (even their rate of fire). It cannot be used in dialog, and you need Dominate to get NPCs to follow you. Your Disciplines aren't based on anything but the points you put into them.
<br>
<br>
You can either run from hunters for the whole game or kill them and be done with it.
<br>
<br>
The haven isn't for resting, it's your base of operations where you can get information/quests through email, etc.
<br>
<br>
In most cases, you could just find hidden objects by scouring areas, but that gets tedious fast. And Obfuscating isn't necessarily about running, as if you touch an NPC it is broken. So you need to be careful.
<br>
<br>
You can't steal your money back from prostitutes.
<br>
<br>
You can't feed on Vampires (that would be diablerie). You heal over time, and your healing is accelerated when you feed or use a blood pack. Aggravated damage takes longer to heal than normal damage.
<br>
<br>
You can only turn into a beast form, as we call it, in the higher levels of Protean. There are no other animals you can turn into. Other levels give you things like Gleam of Red Eyes, Claws, etc.
<br>
<br>
As far as Archons/Primogen, I'm not telling.
<br>
<br>
There are five different armors available in the game.
<br>
<br>
Stamina helps soak bashing damage.
<br>
<br>
Our stat sheet has been the same for quite a while now. If Animal ken was removed in the version you saw, then it's the final one.
<br>
<br>
You get money from doing quests and selling things to merchants. Every Hub has at least one merchant.
<br>
<br>
Beckett and Smiling Jack are the only characters from the books in Bloodlines.
<br>
<br>
Tyrranicid - I'd like to think that we were brilliant in our execution of the Malkavian dialog. You'll have to be the judge of that when you play it, however. The madness network isn't really addressed in the game, but when your character knows things ahead of time through insight, that knowledge comes through the madness network theoretically.</blockquote>
<br>
Damn! More then one paragraph again! When would I learn?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>