- Joined
- Jun 18, 2002
- Messages
- 28,567
Tags: Obsidian Entertainment
<p><a href="http://www.vg247.com/2011/02/06/cv-obsidian-working-on-project-virginia/">VG247 have the latest stolen</a> from someone's online resume:</p>
<p> </p>
<p style="padding-left: 30px;"><a href="http://www.cochtl.com/contact/" target="_blank">Cochey Cantu</a>, an ex-Obsidian artist currently placed as a lead artist at Blind Squirrel Games, has apparently revealed Obsidian’s next title, something called Project Virginia, on his CV.</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;"><span class="postbody">Project Virginia 2011 Release <br /> - Helped identify visual style <br /> - Led a small team of artists to accomplish artistic goals <br /> - Worked under tight deadlines to get small internal project in order for release </span></p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">As pointed out by a poster on NeoGAF, Virginia is the tenth state of the United States, the relevance being that this game would be Obsidian’s tenth.</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">There is no other detail on the title at the moment, other than it being slated for a 2011 release, according to the ex-Obsidian artist’s resume.</p>
<p> </p>
<p>"Small internal project"? <a href="http://www.cochtl.com/contact/cantu_cochey_resume.pdf">According to the resume</a>, Cochey also "identified problem areas and bottlenecks hindering level progression" for Dungeon Siege and for Fallout: New Vegas "Found clever ways to reduce the memory footprints of assets to make the consoles game playable". Thanks to Cochey, F:NV is playable.</p>
<p> </p>
<p><span class="name">Thanks <strong>Jim Cojones</strong>!</span></p>
<p><a href="http://www.vg247.com/2011/02/06/cv-obsidian-working-on-project-virginia/">VG247 have the latest stolen</a> from someone's online resume:</p>
<p> </p>
<p style="padding-left: 30px;"><a href="http://www.cochtl.com/contact/" target="_blank">Cochey Cantu</a>, an ex-Obsidian artist currently placed as a lead artist at Blind Squirrel Games, has apparently revealed Obsidian’s next title, something called Project Virginia, on his CV.</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;"><span class="postbody">Project Virginia 2011 Release <br /> - Helped identify visual style <br /> - Led a small team of artists to accomplish artistic goals <br /> - Worked under tight deadlines to get small internal project in order for release </span></p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">As pointed out by a poster on NeoGAF, Virginia is the tenth state of the United States, the relevance being that this game would be Obsidian’s tenth.</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">There is no other detail on the title at the moment, other than it being slated for a 2011 release, according to the ex-Obsidian artist’s resume.</p>
<p> </p>
<p>"Small internal project"? <a href="http://www.cochtl.com/contact/cantu_cochey_resume.pdf">According to the resume</a>, Cochey also "identified problem areas and bottlenecks hindering level progression" for Dungeon Siege and for Fallout: New Vegas "Found clever ways to reduce the memory footprints of assets to make the consoles game playable". Thanks to Cochey, F:NV is playable.</p>
<p> </p>
<p><span class="name">Thanks <strong>Jim Cojones</strong>!</span></p>