Spazmo
Erudite
Tags: Troika Games; Vampire: The Masquerade - Bloodlines
Looks like just about everybody except us was invited to this Bloodlines preview event (how rude). <a href=http://www.gamechronicles.com>Game Chronicles</a> have their own <a href=http://www.gamechronicles.com/previews/pc/vampire/bloodlines.htm>preview</a> of Bloodlines up.<blockquote>On the other hand, conversations take place from a fixed first-person view. Some of the dialogue trees can take several minutes to get through, and even with the amazing lip-synch and animated facial muscles I have to admit to getting impatient and wanting to look around while the other characters were talking. This minor annoyance also spills over into specific action animations like lock picking. Not being able to look around while breaking and entering got me in trouble with the cops more often than I care to count, and these cops shoot first and read you your rights later.</blockquote>Go figure--you have to pay attention to the person you're talking to. I'd say he's correct about the lockpicking thing, though.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>
Looks like just about everybody except us was invited to this Bloodlines preview event (how rude). <a href=http://www.gamechronicles.com>Game Chronicles</a> have their own <a href=http://www.gamechronicles.com/previews/pc/vampire/bloodlines.htm>preview</a> of Bloodlines up.<blockquote>On the other hand, conversations take place from a fixed first-person view. Some of the dialogue trees can take several minutes to get through, and even with the amazing lip-synch and animated facial muscles I have to admit to getting impatient and wanting to look around while the other characters were talking. This minor annoyance also spills over into specific action animations like lock picking. Not being able to look around while breaking and entering got me in trouble with the cops more often than I care to count, and these cops shoot first and read you your rights later.</blockquote>Go figure--you have to pay attention to the person you're talking to. I'd say he's correct about the lockpicking thing, though.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>