Spazmo
Erudite
Tags: Dungeon Siege 2; Gas Powered Games
<a href="http://www.gamespot.com/pc">Gamespot PC</a> has put up an <a href=http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6112230.html>interview</a> with <b>Kevin Lambert</b>, <b>Sarah Boulian</b>, <b>James Loe</b>, <b>Daniel Achterman</b> and <b>Bert Bingham</b> of the Gas Powered Games team that discusses the game's graphics and setting.<blockquote>The first thing we did was find out what our fans had to say about the interface to Dungeon Siege. We updated a couple of things as a result, adding more slots for spells and stripping down the controls for party formations to keep formation control really easy in a real-time environment. Gas Powered Games also looks for places where we can make it easier for players to perform common actions, such as the "pick up all items" button in Dungeon Siege. Dungeon Siege II makes it easier to target monsters, to keep the party together, to share potions, and to do even more than you could do in real time in Dungeon Siege. We also completely overhauled every game window and added a lot of functionality to our existing interfaces. I think players will really like the new journal, for instance. It's got game maps, a thorough player reference, and a full bestiary, in addition to quest information. It's crazy.</blockquote>Now, granted, those last few interface improvements sound neat, but what I don't get is how fans of Dungeon Siege could find something wanting in the game's interface when they hardly ever had to use it.
<a href="http://www.gamespot.com/pc">Gamespot PC</a> has put up an <a href=http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6112230.html>interview</a> with <b>Kevin Lambert</b>, <b>Sarah Boulian</b>, <b>James Loe</b>, <b>Daniel Achterman</b> and <b>Bert Bingham</b> of the Gas Powered Games team that discusses the game's graphics and setting.<blockquote>The first thing we did was find out what our fans had to say about the interface to Dungeon Siege. We updated a couple of things as a result, adding more slots for spells and stripping down the controls for party formations to keep formation control really easy in a real-time environment. Gas Powered Games also looks for places where we can make it easier for players to perform common actions, such as the "pick up all items" button in Dungeon Siege. Dungeon Siege II makes it easier to target monsters, to keep the party together, to share potions, and to do even more than you could do in real time in Dungeon Siege. We also completely overhauled every game window and added a lot of functionality to our existing interfaces. I think players will really like the new journal, for instance. It's got game maps, a thorough player reference, and a full bestiary, in addition to quest information. It's crazy.</blockquote>Now, granted, those last few interface improvements sound neat, but what I don't get is how fans of Dungeon Siege could find something wanting in the game's interface when they hardly ever had to use it.