Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,059
Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown
The creator of <a href=http://scourge.sourceforge.net>SCOURGE</a>, the latest rogue-like game, has been getting some mail dedicated to the suckage of the RT combat system. This topic has been briefly discussed <a href=https://sourceforge.net/forum/forum.php?thread_id=1170251&forum_id=340007>here</a>, where some retarded induhviduals tried to present arguments like "making the game turn based would take half the fun away and make it too technical", but only ended up demonstrating beyond the reasonable doubt that TB is the way to go:
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<blockquote>The battle system is currently undergoing surgery. The aim is to produce a saner, turn-based and optionally real-time system that is acceptable to most. At this stage of the development it's hard to say which camp will be happier (that is to say if the result will be more like a micro-managed, turn-based system or pausable real-time). As soon as I have something even half-way interesting, I will post an interim build so you can take a look. Of course all this combat development has put the 'secret project' behind schedule...</blockquote>
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Another <i>victary</i> for TB!
The creator of <a href=http://scourge.sourceforge.net>SCOURGE</a>, the latest rogue-like game, has been getting some mail dedicated to the suckage of the RT combat system. This topic has been briefly discussed <a href=https://sourceforge.net/forum/forum.php?thread_id=1170251&forum_id=340007>here</a>, where some retarded induhviduals tried to present arguments like "making the game turn based would take half the fun away and make it too technical", but only ended up demonstrating beyond the reasonable doubt that TB is the way to go:
<br>
<br>
<blockquote>The battle system is currently undergoing surgery. The aim is to produce a saner, turn-based and optionally real-time system that is acceptable to most. At this stage of the development it's hard to say which camp will be happier (that is to say if the result will be more like a micro-managed, turn-based system or pausable real-time). As soon as I have something even half-way interesting, I will post an interim build so you can take a look. Of course all this combat development has put the 'secret project' behind schedule...</blockquote>
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Another <i>victary</i> for TB!