Spazmo
Erudite
Tags: Dungeon Lords; DW Bradley; Heuristic Park Inc.
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A>'s Jonric was--unlike everyone expecting to play the demo--granted a bit of time with Heuristic Park's Combat RPG of 2004 to be released in 2005 and returned with a <a href=http://rpgvault.ign.com/articles/564/564456p1.html>First View</a> feature.<blockquote>As with a number of other recent RPGs from smaller studios, it appears that the visuals, while certainly serviceable, will not constitute a key strength. In the past, Bradley has primarily focused on party-based titles, whereas Dungeon Lords has a central character. The title's visibility has been somewhat limited during its entire development period, so the current level of anticipation is on the low side. While its release date being pushed back from this fall could actually be a good thing, it does raise questions.</blockquote>Question 1: Why do people keep giving money to D.W. Bradley?
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A>'s Jonric was--unlike everyone expecting to play the demo--granted a bit of time with Heuristic Park's Combat RPG of 2004 to be released in 2005 and returned with a <a href=http://rpgvault.ign.com/articles/564/564456p1.html>First View</a> feature.<blockquote>As with a number of other recent RPGs from smaller studios, it appears that the visuals, while certainly serviceable, will not constitute a key strength. In the past, Bradley has primarily focused on party-based titles, whereas Dungeon Lords has a central character. The title's visibility has been somewhat limited during its entire development period, so the current level of anticipation is on the low side. While its release date being pushed back from this fall could actually be a good thing, it does raise questions.</blockquote>Question 1: Why do people keep giving money to D.W. Bradley?