Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Blizzard Entertainment; Diablo 2
Somebody told <a href=http://www.thunderboltgames.com>Thunderbolt Games</a> guys that <a href=http://www.blizzard.com/diablo2>Diablo II</a> is out, and they've jumped at the opportunity to write an early <a href=http://www.thunderboltgames.com/reviews/viewreview.php?rid=530>review</a>
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<blockquote>Diablo II is a PC role-playing game which as a genre differ slightly from the console based roleplayers in that there are no defined characters and the plot is a loose storyline around which you build up a character by killing lots and lots of enemies. It has an online element but doesn't quite fit the profile of a Massively Multiplayer Online RPG such as Ultima or Everquest as in essence it's a lot more basic, offering little over constant fighting and some trading online. You are given a choice of five character types who you will then take through the game levelling up and building skills. </blockquote>
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Such a thoughtful analysis.
Somebody told <a href=http://www.thunderboltgames.com>Thunderbolt Games</a> guys that <a href=http://www.blizzard.com/diablo2>Diablo II</a> is out, and they've jumped at the opportunity to write an early <a href=http://www.thunderboltgames.com/reviews/viewreview.php?rid=530>review</a>
<br>
<br>
<blockquote>Diablo II is a PC role-playing game which as a genre differ slightly from the console based roleplayers in that there are no defined characters and the plot is a loose storyline around which you build up a character by killing lots and lots of enemies. It has an online element but doesn't quite fit the profile of a Massively Multiplayer Online RPG such as Ultima or Everquest as in essence it's a lot more basic, offering little over constant fighting and some trading online. You are given a choice of five character types who you will then take through the game levelling up and building skills. </blockquote>
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Such a thoughtful analysis.