Spazmo
Erudite
Tags: Feargus Urquhart; Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.gamespy.com>GameSpy</a> managed to get our old pal <b>Feargus Urquhart</b> to do an <a href=http://xbox.gamespy.com/xbox/star-wars-knights-of-the-old-republic-2/565256p1.html>interview</a> concerning their very soon to be released Knights of the Old Republic 2.<blockquote>GameSpy: The original game had a problem in that the Jedi tended to be a bit overpowered -- to the point where players missed some of the storyline because they weren't using all the available characters. How are you changing the game to make sure that all of the player's NPC allies are useful this time around?
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Feargus Urquhart: There are a number of things that we've done to keep your other companions interesting throughout the game. Some if it will be a part of the story, while others will be useful in what they can do for you on the Ebon Hawk. What has also turned out be a great way to keep your favorite companions around is that depending on what you do in the game, you can convince many of them to become Jedi.
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The biggest change was having specific quests in the game where only a certain character or characters can do them -- and those characters are not the PC. So for certain portions of the game, while you character is off doing one branch of the story, a small group of NPCs will be in a party of their own taking care of a different branch</blockquote>So the solution to overpowered jedi party members is to make everyone an overpowered jedi. Well, I guess it'll work and the high level of party interaction in KOTOR2 does sound pretty cool.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href=http://www.gamespy.com>GameSpy</a> managed to get our old pal <b>Feargus Urquhart</b> to do an <a href=http://xbox.gamespy.com/xbox/star-wars-knights-of-the-old-republic-2/565256p1.html>interview</a> concerning their very soon to be released Knights of the Old Republic 2.<blockquote>GameSpy: The original game had a problem in that the Jedi tended to be a bit overpowered -- to the point where players missed some of the storyline because they weren't using all the available characters. How are you changing the game to make sure that all of the player's NPC allies are useful this time around?
<br>
<br>
Feargus Urquhart: There are a number of things that we've done to keep your other companions interesting throughout the game. Some if it will be a part of the story, while others will be useful in what they can do for you on the Ebon Hawk. What has also turned out be a great way to keep your favorite companions around is that depending on what you do in the game, you can convince many of them to become Jedi.
<br>
<br>
The biggest change was having specific quests in the game where only a certain character or characters can do them -- and those characters are not the PC. So for certain portions of the game, while you character is off doing one branch of the story, a small group of NPCs will be in a party of their own taking care of a different branch</blockquote>So the solution to overpowered jedi party members is to make everyone an overpowered jedi. Well, I guess it'll work and the high level of party interaction in KOTOR2 does sound pretty cool.
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>