Spazmo
Erudite
Tags: Troika Games; Vampire: The Masquerade - Bloodlines
<a href=http://www.worthplaying.com>WorthPlaying</a> have also <a href=http://www.worthplaying.com/article.php?sid=21682&mode=thread&order=0>reviewed</a> Bloodlines. Their rating is <b>7.7/10</b>.<blockquote>In Bloodlines, the player can make no more than five Masquerade infractions, though points can be regained in certain quests. If the Masquerade is broken so that the player no longer has any Masquerade points left, the game's over. Masquerade points are fairly difficult to lose, as you pretty much have to intentionally lose one, since the game is broken up into three zones. The zone most often encountered is the Masquerade zone, in which attacking anybody in plain sight is forbidden, and killing a human reduces the player's humanity. Combat zones do away with those worries and make it so you can pretty much do anything without fear of breaking the Masquerade, and you can kill anybody, innocent or not, without repercussion. Finally, there are zones, such as those that contain important characters, in which you cannot even draw a weapon.</blockquote>I don't strictly understand the point of having Elysium areas in the game. There's no real good reason to make them anything more than regular Masquerade areas.
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Spotted at: <A HREF="http://www.ve3d.ign.com">Voodoo Extreme</A>
<a href=http://www.worthplaying.com>WorthPlaying</a> have also <a href=http://www.worthplaying.com/article.php?sid=21682&mode=thread&order=0>reviewed</a> Bloodlines. Their rating is <b>7.7/10</b>.<blockquote>In Bloodlines, the player can make no more than five Masquerade infractions, though points can be regained in certain quests. If the Masquerade is broken so that the player no longer has any Masquerade points left, the game's over. Masquerade points are fairly difficult to lose, as you pretty much have to intentionally lose one, since the game is broken up into three zones. The zone most often encountered is the Masquerade zone, in which attacking anybody in plain sight is forbidden, and killing a human reduces the player's humanity. Combat zones do away with those worries and make it so you can pretty much do anything without fear of breaking the Masquerade, and you can kill anybody, innocent or not, without repercussion. Finally, there are zones, such as those that contain important characters, in which you cannot even draw a weapon.</blockquote>I don't strictly understand the point of having Elysium areas in the game. There's no real good reason to make them anything more than regular Masquerade areas.
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Spotted at: <A HREF="http://www.ve3d.ign.com">Voodoo Extreme</A>