Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Flagship Studios
Apparently there is a <b>Game Developers Conference</b> in Australia (which sounds like an excuse to hit the beaches during the winter) and Bill Roper is invited. He's going to talk about morale at the workplace, and <a href=http://rpgvault.ign.com>RPG Vault</a> has posted some of Bill's <a href=http://rpgvault.ign.com/articles/569/569053p1.html>thoughts</a> on that matter.
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<blockquote>Most importantly, it is up to everyone to keep their priorities straight. Working hard is good. Pushing yourself and others to achieve greater heights is good. Burning yourself and your co-workers out is not. It can be a fine line to tread when the hours start to lengthen as the ship date for your game - or that next trade show, or your next milestone - approaches. You know you need to get the game done, but we must examine the cost - not in terms of dollars and cents, but in terms of the people.</blockquote>
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Working hard is good, hardly working is even better
Apparently there is a <b>Game Developers Conference</b> in Australia (which sounds like an excuse to hit the beaches during the winter) and Bill Roper is invited. He's going to talk about morale at the workplace, and <a href=http://rpgvault.ign.com>RPG Vault</a> has posted some of Bill's <a href=http://rpgvault.ign.com/articles/569/569053p1.html>thoughts</a> on that matter.
<br>
<br>
<blockquote>Most importantly, it is up to everyone to keep their priorities straight. Working hard is good. Pushing yourself and others to achieve greater heights is good. Burning yourself and your co-workers out is not. It can be a fine line to tread when the hours start to lengthen as the ship date for your game - or that next trade show, or your next milestone - approaches. You know you need to get the game done, but we must examine the cost - not in terms of dollars and cents, but in terms of the people.</blockquote>
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Working hard is good, hardly working is even better