Sol Invictus
Erudite
Tags: Temple of Elemental Evil; Troika Games
Just when you thought Temple of Elemental Evil was dead! New modifications are in development at the <a href=http://www.co8.org/forum/forumdisplay.php?f=14>Circle of Eight</a> that some of you might want to become a part of. First up is a call for a new project in development to add new content to TOEE.
<br>
<br>
<a href=http://www.co8.org/forum/showthread.php?t=723>[Project] New Content!</a>
<br>
<blockquote>
<br>
I started this thread becuase I am looking for a team to work on a project that adds new content to the game. Currently I am looking to add:
<br>
<br>
New Clothing, specifically to the tailor's shop, including new mage's robes, hoodless cloaks, and cloaks/hoodless cloaks that carry the symbol of the dieties that you can choose in game. Also perhaps more colors.
<br>
<br>
New models/ textures/icons for armor: new helmets, some gilded textures for old helms, a set of inlaid ivory full plate armor and matching helms/boots/gauntlets.
<br>
<br>
New weapons: models, textures, icons, masterwork versions of some of the more exotic models already in the game. etc.
<br>
<br>
New Quests: There are a lot of unused characters that we could give late-game quests to where they could reward you with a family hierloom(sp?) *cough fancy amor cough* etc.
<br>
<br>
My skills:
<br>
protos and mes file manipulation
<br>
modeling
<br>
creative design
<br>
minor texturing
<br>
<br>
What I need from you guys:
<br>
someone who can edit .dlg files and do some scripting.
<br>
someone who is very proficient at texturing and owns or has access to photoshop
<br>
someone who can figure out the cloth physics the engine uses.
<br>
<br>
my email is rex_blade634@comcast.net
<br>
email me if you would like to contribute to this project.</blockquote>
<br>
<br>
The second juicy dish is the Public Beta release of the ToEE Mod Studio 2004, which you can see <a href=http://www.co8.org/forum/showthread.php?t=1076>here</a>.
<br>
<blockquote>
<br>
I decided to release a Public Beta version of my ToEE Mod Studio 2004 so you may see what's it like, try it out, find out the bugs so I can fix them, and possibly make some comments as to what else you want to see. The current version includes an updated version of the Spawner Mod (v0.41b) that fixes a horrible bug with the object coordinates that prevented the spawning from working on certain maps in the previous version. Also, the current version of the Mod Studio includes:
<br>
<br>
- A protos.tab editor
<br>
- A description.mes/long_description.mes editor
<br>
- A NPC inventory editor
<br>
- A SpawnerScript(TM) feature to aid in making spawning scripts for the Spawner Mod (still early in development, but already very powerful).
<br>
- A Starting Equipment editor for all classes.
<br>
- A MOB Analysis tool.
<br>
- A Map manager to modify properties of the game maps or add/delete entries for possible new maps.
<br>
<br>
This version hasn't been extensively tested yet so it's very likely that it contains bugs. Please post your comments, ideas, and bug-reports!
<br>
<br>
The tool requires .NET Framework v1.1.
<br>
Make sure you read the manual before using the tool!
<br>
<br>
Thanks in advance for support.</blockquote>
<br>
You can grab the tool <a href=http://www.co8.org/forum/showthread.php?t=1076>in this thread</a>.
Just when you thought Temple of Elemental Evil was dead! New modifications are in development at the <a href=http://www.co8.org/forum/forumdisplay.php?f=14>Circle of Eight</a> that some of you might want to become a part of. First up is a call for a new project in development to add new content to TOEE.
<br>
<br>
<a href=http://www.co8.org/forum/showthread.php?t=723>[Project] New Content!</a>
<br>
<blockquote>
<br>
I started this thread becuase I am looking for a team to work on a project that adds new content to the game. Currently I am looking to add:
<br>
<br>
New Clothing, specifically to the tailor's shop, including new mage's robes, hoodless cloaks, and cloaks/hoodless cloaks that carry the symbol of the dieties that you can choose in game. Also perhaps more colors.
<br>
<br>
New models/ textures/icons for armor: new helmets, some gilded textures for old helms, a set of inlaid ivory full plate armor and matching helms/boots/gauntlets.
<br>
<br>
New weapons: models, textures, icons, masterwork versions of some of the more exotic models already in the game. etc.
<br>
<br>
New Quests: There are a lot of unused characters that we could give late-game quests to where they could reward you with a family hierloom(sp?) *cough fancy amor cough* etc.
<br>
<br>
My skills:
<br>
protos and mes file manipulation
<br>
modeling
<br>
creative design
<br>
minor texturing
<br>
<br>
What I need from you guys:
<br>
someone who can edit .dlg files and do some scripting.
<br>
someone who is very proficient at texturing and owns or has access to photoshop
<br>
someone who can figure out the cloth physics the engine uses.
<br>
<br>
my email is rex_blade634@comcast.net
<br>
email me if you would like to contribute to this project.</blockquote>
<br>
<br>
The second juicy dish is the Public Beta release of the ToEE Mod Studio 2004, which you can see <a href=http://www.co8.org/forum/showthread.php?t=1076>here</a>.
<br>
<blockquote>
<br>
I decided to release a Public Beta version of my ToEE Mod Studio 2004 so you may see what's it like, try it out, find out the bugs so I can fix them, and possibly make some comments as to what else you want to see. The current version includes an updated version of the Spawner Mod (v0.41b) that fixes a horrible bug with the object coordinates that prevented the spawning from working on certain maps in the previous version. Also, the current version of the Mod Studio includes:
<br>
<br>
- A protos.tab editor
<br>
- A description.mes/long_description.mes editor
<br>
- A NPC inventory editor
<br>
- A SpawnerScript(TM) feature to aid in making spawning scripts for the Spawner Mod (still early in development, but already very powerful).
<br>
- A Starting Equipment editor for all classes.
<br>
- A MOB Analysis tool.
<br>
- A Map manager to modify properties of the game maps or add/delete entries for possible new maps.
<br>
<br>
This version hasn't been extensively tested yet so it's very likely that it contains bugs. Please post your comments, ideas, and bug-reports!
<br>
<br>
The tool requires .NET Framework v1.1.
<br>
Make sure you read the manual before using the tool!
<br>
<br>
Thanks in advance for support.</blockquote>
<br>
You can grab the tool <a href=http://www.co8.org/forum/showthread.php?t=1076>in this thread</a>.