Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines
<a href=http://www.gamebanshee.com>GameBanshee</a> has posted an <a href=http://www.gamebanshee.com/interviews/vampirebloodlines2-1.php>interview</a> with <b>Leon Boyarsky</b> about <a href=http://www.vampire-bloodlines.com/>Bloodlines</a>
<br>
<br>
<blockquote>GB: Other than multiplayer, is there anything specific that you would have liked to have changed or added in the game if you were given more development time?
<br>
<br>
Leonard: No matter what game you make, there are always things you have to cut. One of the coolest fluff pieces that didn’t make it into Bloodlines was the classic Activision games in the arcade on the pier – they were supposed to actually be playable (one of our programmers was friends with a programmer from another company that just made an emulator for all the old Activision games). How cool would it have been to actually play Pitfall at the arcade inside the game? </blockquote>
<br>
Very cool, if you are like 12. Considering how much work the last third of the game could have used, I'd prefer that Leon mentioned that than some stupid arcade game.
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.gamebanshee.com>GameBanshee</a> has posted an <a href=http://www.gamebanshee.com/interviews/vampirebloodlines2-1.php>interview</a> with <b>Leon Boyarsky</b> about <a href=http://www.vampire-bloodlines.com/>Bloodlines</a>
<br>
<br>
<blockquote>GB: Other than multiplayer, is there anything specific that you would have liked to have changed or added in the game if you were given more development time?
<br>
<br>
Leonard: No matter what game you make, there are always things you have to cut. One of the coolest fluff pieces that didn’t make it into Bloodlines was the classic Activision games in the arcade on the pier – they were supposed to actually be playable (one of our programmers was friends with a programmer from another company that just made an emulator for all the old Activision games). How cool would it have been to actually play Pitfall at the arcade inside the game? </blockquote>
<br>
Very cool, if you are like 12. Considering how much work the last third of the game could have used, I'd prefer that Leon mentioned that than some stupid arcade game.
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>