Spazmo
Erudite
Tags: Akella; Hard to be a God
Russian developer Akella sent a <a href=http://www.bluesnews.com/cgi-bin/articles.pl?show=784>press release</a> to <a href=http://www.bluesnews.com>Blue's News</a> about their new RPG Hard to be a God.<blockquote>Akella presents the long-awaited details on its internal project, the "Hard to be a God" RPG based on the novel of the same name by Strugatsky brothers.
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The "Hard to be a God" game will be a thoroughbred role-playing game affirming all the best traditions of the genre. The storyline is non-linear presenting several story branches with 4 endings depending on the main character's in-game behavior.
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The game utilizes a 3D-engine with free rotating camera. Wounds, weapons, armor and different equipment are shown on the characters' models.
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One of the gameplay features is the interference of two epochs in the game universe – the medieval and the alternative future. This provides the peculiar variety of different weapons and armors – from swords and bows to miniguns, from full plates to force fields – and equipment like binoculars and night vision goggles at characters' disposal. The standard RPG equipment "doll" is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.
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The combat system features many different combos and special attacks (stunning, disarming, etc.) provided by some abilities and special weapon types. During a battle the character can be wounded badly which will diminish his attributes and require long recover, and even lose a limb or be decapitated by a strong attack of the opponent.</blockquote>Sounds like a ball. Here's hoping they can get someone to publish it outside of Russia.
Russian developer Akella sent a <a href=http://www.bluesnews.com/cgi-bin/articles.pl?show=784>press release</a> to <a href=http://www.bluesnews.com>Blue's News</a> about their new RPG Hard to be a God.<blockquote>Akella presents the long-awaited details on its internal project, the "Hard to be a God" RPG based on the novel of the same name by Strugatsky brothers.
<br>
<br>
The "Hard to be a God" game will be a thoroughbred role-playing game affirming all the best traditions of the genre. The storyline is non-linear presenting several story branches with 4 endings depending on the main character's in-game behavior.
<br>
<br>
The game utilizes a 3D-engine with free rotating camera. Wounds, weapons, armor and different equipment are shown on the characters' models.
<br>
<br>
One of the gameplay features is the interference of two epochs in the game universe – the medieval and the alternative future. This provides the peculiar variety of different weapons and armors – from swords and bows to miniguns, from full plates to force fields – and equipment like binoculars and night vision goggles at characters' disposal. The standard RPG equipment "doll" is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.
<br>
<br>
The combat system features many different combos and special attacks (stunning, disarming, etc.) provided by some abilities and special weapon types. During a battle the character can be wounded badly which will diminish his attributes and require long recover, and even lose a limb or be decapitated by a strong attack of the opponent.</blockquote>Sounds like a ball. Here's hoping they can get someone to publish it outside of Russia.