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Preview Dead State Preview at PC Gamer

Jaesun

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Tags: Dead State; DoubleBear Productions

<p>&nbsp;</p>
<p>PC Gamer has written up a small <a href="http://www.pcgamer.com/2011/05/03/dead-state-preview/">Preview of Dead State</a>:</p>
<p>&nbsp;</p>
<blockquote>
<p>Brian Mitsoda says gaming just doesn&rsquo;t &ldquo;get&rdquo; zombies. His criticism, in plain nerd-English: &ldquo;Most of the games that use zombies have nothing to do with the zombie genre.&rdquo; I&rsquo;d agree&mdash;the best zed fiction isn&rsquo;t about the bullet-frenzy sprint from saferoom to saferoom, it&rsquo;s about preparation and survival under pressure through cooperation: maintaining barricades, rationing food, managing the morale of teammates and fending off fellow humans that want what you&rsquo;ve got.&nbsp;</p>
<p>&nbsp;</p>
<p>As project lead at DoubleBear Productions, that&rsquo;s precisely the experience Mitsoda wants you to have inDead State: a zombie game with isometric, turn-based RPG combat similar to Fallout and Fallout 2 paired with X-COM&rsquo;s base management. You&rsquo;re the leader of a group of survivors that&rsquo;ve holed up in Splendid Elementary School in Texas. Upgrading the school is essential to survival&mdash;like your base in X-COM, it&rsquo;s the source for facilities and production. &ldquo;If you want to start building thrown weapons, you&rsquo;re going to need a lab. A garden will increase food supply by a minor amount per week. An infirmary will make wounded allies heal faster,&rdquo; says Mitsoda.&nbsp;</p>
<p>&nbsp;</p>
<p>How you respond to the apocalypse is up to you, Mitsoda emphasizes. &ldquo;You might find out while playing that you&rsquo;re kind of a ruthless person. When there are problems at the shelter, you simply have to make tough decisions. You may like an ally, but realize that if you had to give out the last of the antibiotics (which keeps infected allies from becoming undead) you might give it to the [expletive] because he&rsquo;s a great shot. This is a life-or-death situation we&rsquo;re portraying. There&rsquo;s definitely room for players to be the biggest threat to the game world. We&rsquo;re OK with that.&rdquo;</p>
<p>&nbsp;</p>
<p>Mitsoda also wants combat to drive players&rsquo; decision-making. You&rsquo;ll only have direct control of your main character when fighting&mdash;if your prized companion (say, a lady commando) is paralyzed with panic during a zombie ambush, she might flee or try to heal herself constantly. Panicking allies won&rsquo;t accept your orders&mdash;how (or if) you&rsquo;ll save them is up to you. Noise is also a concern during combat, forcing you to weigh the silent-but-dangerous risks of close-combat with the powerful&mdash;but attention-attracting&mdash;benefits of a pistol.</p>
</blockquote>
<p>&nbsp;</p>
<p>You can <a href="http://www.pcgamer.com/2011/05/03/dead-state-preview/">read the full article here</a>.</p>
<p>&nbsp;</p>
<p><em>Thanks Elhoim!</em></p>
<p>&nbsp;</p>
 

OSK

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Awesome. Looks way better than I imagined. Who wants to bet it comes out before AoD?


JagreenLern said:
As a citizen of the United States, I think a zombie plague in the midwest would actually be a huge improvement.

Texas isn't in the Midwest. You got the stereotype all wrong. We Americans are supposed to be ignorant of other countries, not our own.
 
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A janitor may only bring a mop to your cause, but he’ll boost morale.

Brian has used that example before and I'm still dumbfounded. Since he's using the same example, it's likely that it's not just a random thing he made up but an actual example from the game, right? And in that case, wtf kind of reasoning is that, I still wonder. Janitor = morale booster. Perhaps that's just one particular character?
 

ortucis

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villain of the story said:
And in that case, wtf kind of reasoning is that, I still wonder.

Didn't you notice how depressed people in Fallout 3 were? If only they had a janitor..
 
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OldSkoolKamikaze said:
Awesome. Looks way better than I imagined. Who wants to bet it comes out before AoD?


JagreenLern said:
As a citizen of the United States, I think a zombie plague in the midwest would actually be a huge improvement.

Texas isn't in the Midwest. You got the stereotype all wrong. We Americans are supposed to be ignorant of other countries, not our own.

He's probably a low life immigrant scum. You can almost tell by how he emphasizes "citizen of the United States" part.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
OldSkoolKamikaze said:
Awesome. Looks way better than I imagined. Who wants to be it comes out before AoD?
sounds like a no-risk bet.
i'd rather bet on the chances of aod becoming the grimoire of some future codex.
villain of the story said:
A janitor may only bring a mop to your cause, but he’ll boost morale.
Brian has used that example before and I'm still dumbfounded. Since he's using the same example, it's likely that it's not just a random thing he made up but an actual example from the game, right? And in that case, wtf kind of reasoning is that, I still wonder. Janitor = morale booster. Perhaps that's just one particular character?
a clean base of operations boosts morale, just as having someone around knowing which nut to fasten to make the showers work again and also making you happy that you aren't him and don't have to clean this whole shit up...
janitors (if female) or their wives also usually happen to be the main gossipmonger everybody goes to to tattle on how annoying all the other people are.

or he's going for the stereotype of an all-knowing wise mentor janitor, as demonstrated in star trek...
 

Brother None

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Excidium said:
Didn't PC Gamer cover Dead State already? I remember seeing the magazine scans.

That would be this preview, presumably.

villain of the story said:
Brian has used that example before and I'm still dumbfounded. Since he's using the same example, it's likely that it's not just a random thing he made up but an actual example from the game, right? And in that case, wtf kind of reasoning is that, I still wonder. Janitor = morale booster. Perhaps that's just one particular character?

Maybe if you only think of a janitor as someone who mops the floor. Instead, it could be a multifunctional job where he keeps track of supplies, makes sure everyone gets what they need, takes care of hygiene, and does whatever odd job is around in repairs or helping where people need an extra pair of hands. That was the janitor's job at my old school.
 
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Or maybe that particular janitor guy is very energetic and his "perk" is "boosts morale when nearby". Considering morale seems to be very important in Dead State, this useful perk is balanced by him being armed with a shitty weapon. In the same vein, a trained soldier could have the "loner" perk, meaning he doesn't work well in groups, but he can fend for himself with his great skills / weapons.
 
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Brother None said:
Excidium said:
Didn't PC Gamer cover Dead State already? I remember seeing the magazine scans.

That would be this preview, presumably.

villain of the story said:
Brian has used that example before and I'm still dumbfounded. Since he's using the same example, it's likely that it's not just a random thing he made up but an actual example from the game, right? And in that case, wtf kind of reasoning is that, I still wonder. Janitor = morale booster. Perhaps that's just one particular character?

Maybe if you only think of a janitor as someone who mops the floor. Instead, it could be a multifunctional job where he keeps track of supplies, makes sure everyone gets what they need, takes care of hygiene, and does whatever odd job is around in repairs or helping where people need an extra pair of hands. That was the janitor's job at my old school.

Plus whilst a janitor isn't going to have the specialised benefit of a mechanic or an engineer, people these days are so disconnected from how mechanical things function that someone who can do even minor/general 'handyman' jobs, liking building cabinets, repairing doors, fixing lighting etc could make a big difference.
 
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ejfo7s.jpg
 

OSK

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
J.D.: This, this isn't like being a janitor, okay! It's not just like something everybody can do.
Janitor: Oh. So you can do my stuff, but I can't do yours?
J.D.: Yes!
Janitor: Okay, hotshot, what would you use to get a coffee stain up off a tile floor?
J.D.: I don't know... the... rough side of a sponge?
[silence]
Janitor: Dammit.
 

Andhaira

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You can only control your main character during combats... That SUCKS!! :rage:
 

tilting_msh

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AndhairaX said:
You can only control your main character during combats... That SUCKS!! :rage:

As long as they have decent AI, I don't have a problem with this at all. In fact, I think it's preferable.
 

Spectacle

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Judas said:
AndhairaX said:
You can only control your main character during combats... That SUCKS!!

As long as they have decent AI, I don't have a problem with this at all. In fact, I think it's preferable.
I do have a problem with it because there's no such thing as decent companion AI, at least I've never seen any. I hope what they mean is that it's going to be like X-com where you just lose control of your guys if they panic, but can order them normally otherwise. I think they said sometime that the player character is immune to morale effects.

If it's like fallout where your companions just wank about randomly like lemmings then this game will be a 100% skip for me :(
 
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If I recall correctly you can give orders and set tactics but you can't control the npcs directly.
 

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