Tags: Frayed Knights
<p>Frayed Knights <a href="http://rampantgames.com/blog/?p=2928" target="_blank">officially achieves beta status</a>.</p>
<blockquote>
<p>Now how about a really good question: What the heck does “Beta” mean?<br /><br />First of all, it’s a game status thing. It means that at this point, there are no more big changes. There are no known game-crippling bugs. The game is fully playable from start to finish. All the features are working. There are still bugs, balance issues, a couple of places where we’re still using stand-in art, and room to fix things and change things. We’re down to only about 100 issues, and only half of them are serious (the others are “suggestions” or “nice to have if we can slip it in” changes). We’re down to the small things – small but important. And not always easy. Things like combat feats not always being available for unknown reasons. Or whether dual-wielding needs bigger penalties on attacks or damage to be balanced. Or renaming the “Balls!” spell to “Boot to the Head!” to match the visuals better (the boots come in a little high) and beefing it up a little more. Fixing some weapon visuals that don’t have their mount point quite right (as you can see in the pic to the right). Placing a few more hidden caches of goodies, and placing some last remaining magical gear as loot. Improving some of the spell visuals. Adding some missing sound effects. Making sure the story – and game – as a whole holds together.</p>
</blockquote>
<p>It's only a matter of time, I dunno, maybe one or two years.</p>
<p>Frayed Knights <a href="http://rampantgames.com/blog/?p=2928" target="_blank">officially achieves beta status</a>.</p>
<blockquote>
<p>Now how about a really good question: What the heck does “Beta” mean?<br /><br />First of all, it’s a game status thing. It means that at this point, there are no more big changes. There are no known game-crippling bugs. The game is fully playable from start to finish. All the features are working. There are still bugs, balance issues, a couple of places where we’re still using stand-in art, and room to fix things and change things. We’re down to only about 100 issues, and only half of them are serious (the others are “suggestions” or “nice to have if we can slip it in” changes). We’re down to the small things – small but important. And not always easy. Things like combat feats not always being available for unknown reasons. Or whether dual-wielding needs bigger penalties on attacks or damage to be balanced. Or renaming the “Balls!” spell to “Boot to the Head!” to match the visuals better (the boots come in a little high) and beefing it up a little more. Fixing some weapon visuals that don’t have their mount point quite right (as you can see in the pic to the right). Placing a few more hidden caches of goodies, and placing some last remaining magical gear as loot. Improving some of the spell visuals. Adding some missing sound effects. Making sure the story – and game – as a whole holds together.</p>
</blockquote>
<p>It's only a matter of time, I dunno, maybe one or two years.</p>