Spazmo
Erudite
Tags: Master Creating; Restricted Area
<a href="http://www.rpgdot.com">RPGDot</a> have a <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1066&sid=1565653ca6ad19290341af1d7e3439ff>review</a> up of master creating's cyberpunk action RPG Restricted Area. Please note that they've likely reviewed the German version as the North American, English release is upcoming. Their verdict: <b>82%</b>.<blockquote>For that matter, how repetitive is it? You play the same story 4 times from 4 different angles, face the same enemies in their specific regions over and over again and work on your old addiction - one more dungeon, one more unique item. Sounds similar to other popular hack & slay RPGs. There´s no denying it, though: RA builds its dungeons with a limited number of base components. Naturally a game with a carefully crafted world with scripted events offers more diversity - but it´s also slower because you have search for action, while RA transports you to it. Ideal for players seeking instant action.
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The core gameplay works like a charm, due to well thought out game mechanics supported by a superb interface. Lack of polish and budget prevent RA from being a classic, though. Up to date dungeon graphics, more of everything and better balancing would improve the game considerably. As it is now it´s a good sci-fi action-RPG.</blockquote>Sounds like it ought to be an amusing diversion, at least. I'm looking forwards to the North American release.
<a href="http://www.rpgdot.com">RPGDot</a> have a <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1066&sid=1565653ca6ad19290341af1d7e3439ff>review</a> up of master creating's cyberpunk action RPG Restricted Area. Please note that they've likely reviewed the German version as the North American, English release is upcoming. Their verdict: <b>82%</b>.<blockquote>For that matter, how repetitive is it? You play the same story 4 times from 4 different angles, face the same enemies in their specific regions over and over again and work on your old addiction - one more dungeon, one more unique item. Sounds similar to other popular hack & slay RPGs. There´s no denying it, though: RA builds its dungeons with a limited number of base components. Naturally a game with a carefully crafted world with scripted events offers more diversity - but it´s also slower because you have search for action, while RA transports you to it. Ideal for players seeking instant action.
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The core gameplay works like a charm, due to well thought out game mechanics supported by a superb interface. Lack of polish and budget prevent RA from being a classic, though. Up to date dungeon graphics, more of everything and better balancing would improve the game considerably. As it is now it´s a good sci-fi action-RPG.</blockquote>Sounds like it ought to be an amusing diversion, at least. I'm looking forwards to the North American release.