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Preview Deus Ex: Human Revolution Preview

VentilatorOfDoom

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Apr 4, 2009
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Tags: Deus Ex: Human Revolution; Eidos Montreal

<p>CVG put up <a href="http://www.computerandvideogames.com/310309/previews/deus-ex-human-revolution-the-first-10-hours-pt-1/" target="_blank">part I</a> and <a href="http://www.computerandvideogames.com/310313/previews/deus-ex-human-revolution-the-first-10-hours-pt-2/" target="_blank">part II</a> of their <strong>Deus Ex: Human Revolution</strong> preview covering the first 10 hours of the game. Reads like a recap of the story without actually mentioning anything you'd expect to be mentioned in a preview. Oh well, have a snippet:</p>
<blockquote>
<p>Reporting to Sarif's helipad, Jensen meets pilot Faridah Malik and accompanies David Sarif on the flight to the Milwaukee Junction plant. He's given a choice - lethal or non-lethal equipment. He goes non-lethal , receives a tranquiliser rifle, and is unceremoniously dropped on the roof of a building next to the plant.<br /><br /> The target, Jensen is informed, is the Typhoon system - a 360 degree bomb launcher mounted behind the user's shoulders and intended for the military. The hostages? They're disposable. His secondary target is Zeke Sanders - the leader of the Purity First anti-augmentation group and the man now in charge at the factory.<br /><br /> Jensen heads in via a back alley, dispatching a guard and stacking boxes to get access to a vent on the plant's roof. The vent leads into the factory's warehouse, which in turn leads to the staff locker room - complete with some forty lockers Jensen spends a minute or two rooting through - and from there onto the production line. He's remained completely undetected all the way to the hostages - sneaking past over a dozen armed activists.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/103768-deus-ex-human-revolution-preview.html">Gamebanshee</a></p>
 

Zyrxil

Scholar
Joined
Nov 7, 2007
Messages
128
Grats CVG, only 2 months after everyone's already played the preview build you're previewing.
 

SuicideBunny

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May 1, 2007
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Serpent in the Staglands Dead State Torment: Tides of Numenera
i hope there's a way to get that stupid hotel bitch for the mirror in the full game...
 
Joined
Mar 13, 2008
Messages
285
Stacking crates is good because it sounds all "multipath!", uh? But

Is it too obvious to get it? Then it's not even a puzzle. If no then

Is it repeated? Then it's a "thing", repetitive, like the damn *ice spell-on floor-orc falls* we all had to stomach in that fantasy FPS game videoclip, it became a thing you do over and over.

It's not easy to design a game that keep players "thinking", you need an anticonformist mentality, not a "let's give 'em a bunch of deus ex staples" mentality. It's a clichés-ridden mentality that ruins many games, maybe. But that's how the westerners' brain works, you know, it builds rigid blocks out of fluid realities. That's why the player should feel wrong-footed.
 

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