Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.gamecell.co.uk>GameCell UK</a> has posted the most <a href=http://www.gamecell.co.uk/xbox/Star_Wars_Knights_of_the_Old_Republic_II_The_Sith_Lords.htm>negative review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a> in the known universe, giving it <b>5/10</b> and using mean words like <i>the most DISAPPOINTING game I have EVER played!</i>. Them the fighting words, pardner.
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<blockquote>And as I said before, for the first 25 hours the game really is a joy, you feel part of a huge galaxy spanning story and take interest in all the characters you meet. You really want to talk to everyone and complete all those tiny little side quests that you come across. Again it’s the closest you can get to playing in the Star Wars universe without going up in the attic and getting the old toys out. But then something very strange happens, it all goes horribly, horribly wrong.
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At around the 25 hour mark the story seems to get completely forgotten, for a good portion of the next 5 hours you just run around fighting a seemingly endless onslaught of Sith soldiers in various locations, as wave after wave attacks you really start to think that it’s just padding. It dawns on you that Obsidian has really rushed everything to get the game out when they did. At the 30 hour mark the story hits a brick wall. BANG - that’s it, no real ending as such and more questions than the entire Matrix trilogy asked are still left unanswered. Even your final conversation makes the whole thing obvious that the ending was rushed with one line answers given to questions about “the futureâ€</blockquote>
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Hmm, it looks like Obsidian has pulled a Bloodlines there. Or maybe it's just a new trend in the industry these days.
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<a href=http://www.gamecell.co.uk>GameCell UK</a> has posted the most <a href=http://www.gamecell.co.uk/xbox/Star_Wars_Knights_of_the_Old_Republic_II_The_Sith_Lords.htm>negative review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR 2</a> in the known universe, giving it <b>5/10</b> and using mean words like <i>the most DISAPPOINTING game I have EVER played!</i>. Them the fighting words, pardner.
<br>
<br>
<blockquote>And as I said before, for the first 25 hours the game really is a joy, you feel part of a huge galaxy spanning story and take interest in all the characters you meet. You really want to talk to everyone and complete all those tiny little side quests that you come across. Again it’s the closest you can get to playing in the Star Wars universe without going up in the attic and getting the old toys out. But then something very strange happens, it all goes horribly, horribly wrong.
<br>
<br>
At around the 25 hour mark the story seems to get completely forgotten, for a good portion of the next 5 hours you just run around fighting a seemingly endless onslaught of Sith soldiers in various locations, as wave after wave attacks you really start to think that it’s just padding. It dawns on you that Obsidian has really rushed everything to get the game out when they did. At the 30 hour mark the story hits a brick wall. BANG - that’s it, no real ending as such and more questions than the entire Matrix trilogy asked are still left unanswered. Even your final conversation makes the whole thing obvious that the ending was rushed with one line answers given to questions about “the futureâ€</blockquote>
<br>
Hmm, it looks like Obsidian has pulled a Bloodlines there. Or maybe it's just a new trend in the industry these days.
<br>
<br>