Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Neverwinter Nights 2; Obsidian Entertainment
There is a brand new <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=406587&forum=95>NWN 2 interview</a> on brand new NWN 2 forums that were moved to Bioware for some odd reasons, thus starting rumors that Obsidian is nothing but a sock puppet. Anyway, without further ado, <b>Ferret Baudoin(k)</b> and his amazing NWN 2 project:
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<blockquote><b>I hear that NWN2 will bring NWN up to Dungeons and Dragons 3.5 version rules. Is this true, and what unexpected obstacles has changing the core rules created?</b>
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This is true - NWN2 fully supports the 3.5 rules. All the rules changes are spec’d out now and are in the programmers' queue for implementation. NWN did a great job of converting 3rd edition to computer game form, and so the original game has put us in a great position to update the game to incorporate the new rules. The news on this front is refreshingly boring because there haven't really been any obstacles in this arena so far.</blockquote>Of course, there are no obstacles when you bastardize rules to make sure that you don't have any obstacles. Duh!
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Dig the propaganda:
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<blockquote><b>What is BioWare's involvement in NWN2?</b>
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At the start of the project BioWare provided us with the NWN engine and the Aurora Toolset and has supported us with understanding and modifying both of those. Our designers are extremely happy to be able to use the fantastic tools they made. I don't think people realize how difficult some development tools can be. Anyone using Aurora is getting to use some of the best tools in the business. And our programming team is dedicated to making them even better. BioWare has been very supportive and great to work with both on Star Wars:Knights of the Old Republic 2 and NWN2.</blockquote>
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There is a brand new <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=406587&forum=95>NWN 2 interview</a> on brand new NWN 2 forums that were moved to Bioware for some odd reasons, thus starting rumors that Obsidian is nothing but a sock puppet. Anyway, without further ado, <b>Ferret Baudoin(k)</b> and his amazing NWN 2 project:
<br>
<br>
<blockquote><b>I hear that NWN2 will bring NWN up to Dungeons and Dragons 3.5 version rules. Is this true, and what unexpected obstacles has changing the core rules created?</b>
<br>
<br>
This is true - NWN2 fully supports the 3.5 rules. All the rules changes are spec’d out now and are in the programmers' queue for implementation. NWN did a great job of converting 3rd edition to computer game form, and so the original game has put us in a great position to update the game to incorporate the new rules. The news on this front is refreshingly boring because there haven't really been any obstacles in this arena so far.</blockquote>Of course, there are no obstacles when you bastardize rules to make sure that you don't have any obstacles. Duh!
<br>
<br>
Dig the propaganda:
<br>
<blockquote><b>What is BioWare's involvement in NWN2?</b>
<br>
<br>
At the start of the project BioWare provided us with the NWN engine and the Aurora Toolset and has supported us with understanding and modifying both of those. Our designers are extremely happy to be able to use the fantastic tools they made. I don't think people realize how difficult some development tools can be. Anyone using Aurora is getting to use some of the best tools in the business. And our programming team is dedicated to making them even better. BioWare has been very supportive and great to work with both on Star Wars:Knights of the Old Republic 2 and NWN2.</blockquote>
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