Spazmo
Erudite
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
KOTOR2 producer <b>Mike Gallo</b> spoke with the editors of <a href="http://www.gamespot.com/pc">Gamespot PC</a> about the upcoming PC version of Obsidian's Knights of the Old Republic II in a <a href=http://www.gamespot.com/pc/rpg/kotor2/preview_6116951.html>two page interview</a>.<blockquote>GS: The original game had one of the best stories to grace an RPG in years. Looking back, how did you go about following it up? What kinds of challenges did that involve?
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MG: Following up a game like KOTOR is tough, especially when the awards for that game came pouring in. We actually started in the same place on KOTOR II--with a list of "Star Wars" things that needed to be in the game to make it feel like it was part of the universe. We also wanted a darker storyline, and the team at Obsidian Entertainment was able to craft a great story with some memorable characters. Those two things were our top goals from the day we started.</blockquote>"In order to top the really stupid plot twist from KOTOR, we made up an <i>even stupider one</i> for KOTOR2! In <i>Sith Lords</i>, it turns out that your character, is, in fact, Satan, come to the mortal plane of existence to spread terror in the galaxy. But when you slip on a puddle and crack your skull on a mailbox, you forget who you are! Chilling!"
KOTOR2 producer <b>Mike Gallo</b> spoke with the editors of <a href="http://www.gamespot.com/pc">Gamespot PC</a> about the upcoming PC version of Obsidian's Knights of the Old Republic II in a <a href=http://www.gamespot.com/pc/rpg/kotor2/preview_6116951.html>two page interview</a>.<blockquote>GS: The original game had one of the best stories to grace an RPG in years. Looking back, how did you go about following it up? What kinds of challenges did that involve?
<br>
<br>
MG: Following up a game like KOTOR is tough, especially when the awards for that game came pouring in. We actually started in the same place on KOTOR II--with a list of "Star Wars" things that needed to be in the game to make it feel like it was part of the universe. We also wanted a darker storyline, and the team at Obsidian Entertainment was able to craft a great story with some memorable characters. Those two things were our top goals from the day we started.</blockquote>"In order to top the really stupid plot twist from KOTOR, we made up an <i>even stupider one</i> for KOTOR2! In <i>Sith Lords</i>, it turns out that your character, is, in fact, Satan, come to the mortal plane of existence to spread terror in the galaxy. But when you slip on a puddle and crack your skull on a mailbox, you forget who you are! Chilling!"