Spazmo
Erudite
Tags: Freedom Force versus the Third Reich; Irrational Games
<a href=http://www.worthplaying.com/>Worthplaying</a> have written up a <a href=http://www.worthplaying.com/article.php?sid=23008>short preview</a> of Irrational's rapidly (though not rapidly enough) approaching superhero World War II game, Freedom Force vs. the Third Reich, which comes with a heap of screenshots.<blockquote>The engine itself seems to have undergone an extensive overhaul from the previous iteration. The interface and menu scheme retain their comic book styling, as do all of the in-game fonts from the subtitle text during cutscenes to the “BLAM!†and “POW!†sprites that appear when a character really takes a hit. The real meat of the engine improvements comes in the form of advanced shaders and lighting, real time shadows, a generous upgrade to the look of the special effects, and ridiculously sharper textures which are displayed in high contrast to give the title's visuals an authentic comic book look. Now, when a building comes down during a heated battle between Nazis and a guy flying around throwing fireballs, you can not only expect to be treated to a spectacular display of crumbling debris and smoke, but afterwards, you can look inside the sections still standing to see appropriate furniture and appliances. For instance, smash up a diner, and you'll see barstools and countertops mounted on a checkerboard floor.</blockquote>That's a step up from the previous game where the insides of buildings seemed to be filled mainly with solid concrete.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>
<a href=http://www.worthplaying.com/>Worthplaying</a> have written up a <a href=http://www.worthplaying.com/article.php?sid=23008>short preview</a> of Irrational's rapidly (though not rapidly enough) approaching superhero World War II game, Freedom Force vs. the Third Reich, which comes with a heap of screenshots.<blockquote>The engine itself seems to have undergone an extensive overhaul from the previous iteration. The interface and menu scheme retain their comic book styling, as do all of the in-game fonts from the subtitle text during cutscenes to the “BLAM!†and “POW!†sprites that appear when a character really takes a hit. The real meat of the engine improvements comes in the form of advanced shaders and lighting, real time shadows, a generous upgrade to the look of the special effects, and ridiculously sharper textures which are displayed in high contrast to give the title's visuals an authentic comic book look. Now, when a building comes down during a heated battle between Nazis and a guy flying around throwing fireballs, you can not only expect to be treated to a spectacular display of crumbling debris and smoke, but afterwards, you can look inside the sections still standing to see appropriate furniture and appliances. For instance, smash up a diner, and you'll see barstools and countertops mounted on a checkerboard floor.</blockquote>That's a step up from the previous game where the insides of buildings seemed to be filled mainly with solid concrete.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>