Sol Invictus
Erudite
Tags: Neverwinter Nights 2; Obsidian Entertainment
It looks like Obsidian Entertainment finally realized what a horrible piece of crap the toolset in NWN (Aurora Engine Toolset) really was and decided to ditch it for something of their own design. Here's <a href=http://nwn2forums.bioware.com//forums/viewpost.html?topic=408648&post=3389970&forum=95&highlight=>Brian D. Lawson</a>, resident programmer at <a href=http://www.obsidianent.com>Obsidian Entertainment</a>:
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<b>Brian D. Lawson - Programmer, Obsidian Entertainment</b>
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<blockquote>Quote: Posted 02/01/05 20:51:22 (GMT) by Gaiseric the Vandal
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NWN2 is using the Aurora toolset as a base to work off of, correct? That means at least not having to re-invent the wheel as far as the actual development tool to make the game, correct?</blockquote>
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Wrong...and uh, wrong.
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Please see the "NWN2 Toolset and Custom Content" forum for the "right" answers to these questions.</blockquote>
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Here's NWVault's take on it:
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<blockquote> More: It's not our FAQ, it's Rhomal's. While we "started with" the "Aurora Engine" many things have changed. The toolset has been complpetely rewritten...from scratch. Hence, there is no underlying Aurora Tool code or anything of that nature. The tool that will be used to "build" the game will be brand new. Electron is the new rendering engine and the same goes for it. It's 100% stand alone in the sense that it uses nothing from Aurora. Hope that clarifies.</blockquote>
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It should also be noted that NWN2 uses a completely new graphics engine, currently called the <b>Electron Graphics Engine</b>. The models are rendered at a polycount of up to 3,000 with support for Sims 2-like face creation.
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Thanks to <b>Kerec</b>'s vague comments earlier today, and <a href=http://nwvault.ign.com/comments/1107319370,14051,.shtml>NWVault</a> for the proper news, because Kerec couldn't find the post.
It looks like Obsidian Entertainment finally realized what a horrible piece of crap the toolset in NWN (Aurora Engine Toolset) really was and decided to ditch it for something of their own design. Here's <a href=http://nwn2forums.bioware.com//forums/viewpost.html?topic=408648&post=3389970&forum=95&highlight=>Brian D. Lawson</a>, resident programmer at <a href=http://www.obsidianent.com>Obsidian Entertainment</a>:
<br>
<blockquote>
<br>
<b>Brian D. Lawson - Programmer, Obsidian Entertainment</b>
<br>
<blockquote>Quote: Posted 02/01/05 20:51:22 (GMT) by Gaiseric the Vandal
<br>
NWN2 is using the Aurora toolset as a base to work off of, correct? That means at least not having to re-invent the wheel as far as the actual development tool to make the game, correct?</blockquote>
<br>
Wrong...and uh, wrong.
<br>
<br>
Please see the "NWN2 Toolset and Custom Content" forum for the "right" answers to these questions.</blockquote>
<br>
Here's NWVault's take on it:
<br>
<blockquote> More: It's not our FAQ, it's Rhomal's. While we "started with" the "Aurora Engine" many things have changed. The toolset has been complpetely rewritten...from scratch. Hence, there is no underlying Aurora Tool code or anything of that nature. The tool that will be used to "build" the game will be brand new. Electron is the new rendering engine and the same goes for it. It's 100% stand alone in the sense that it uses nothing from Aurora. Hope that clarifies.</blockquote>
<br>
It should also be noted that NWN2 uses a completely new graphics engine, currently called the <b>Electron Graphics Engine</b>. The models are rendered at a polycount of up to 3,000 with support for Sims 2-like face creation.
<br>
<br>
Thanks to <b>Kerec</b>'s vague comments earlier today, and <a href=http://nwvault.ign.com/comments/1107319370,14051,.shtml>NWVault</a> for the proper news, because Kerec couldn't find the post.