Tags: Dead State; DoubleBear Productions
<p>Well, judging by the latest design update by DoubleBear's Brian Mitsoda, he probably gets pestered by a lot of <span style="text-decoration: line-through;">idiots</span> gaming journalists and now felt the need to <a href="http://www.irontowerstudio.com/forum/index.php/topic,2258.0.html" target="_blank">set up some guidelines</a>.</p>
<p> </p>
<blockquote>
<p>2. Press Does Not Mean Press Us for Free Games</p>
<p> </p>
<p>According to my mailbox, every fifth person on the internet has a game review site and they all get six billion hits per month. They would love to do us the honor of helping us get exposure for our game. Fair enough - good press has made a lot of people aware of our game. But here’s generally what it sounds like:</p>
<p> </p>
<p>“I write for GaaaameSnackz and I would love to review your new game!”</p>
<p> </p>
<p>See the Google rule – we don’t have a game out yet.</p>
<p> </p>
<p>“We get a million hits a minute and can help get the word out about your game!”</p>
<p> </p>
<p>We haven’t heard of every site out there and we’re all too happy to help a good fledgling site out, but if it looks like something you did in an hour, it’s probably not worth our time.</p>
<p> </p>
<p>“Can you send me the beta code to review on our site?”</p>
<p> </p>
<p>We wouldn’t want you to review a beta, and we wouldn’t send a beta to anyone who lacked credibility. We know who most of the major sites are and if we were sending preview builds to anyone (and there will be only a few) they are probably going to sites that we have worked with in the past. Sending out hundreds of copies of our game to every game blog out there isn’t going to increase awareness at all. </p>
<p>...</p>
<p>5. Sincerely, PonyBonerz</p>
<p> </p>
<p>Lots of people use pseudonyms and some of these are more unfortunate than others. I understand this – it’s like when you make a face and someone hits you on the back and you’re stuck with it for the rest of your professional career. No big deal. But, if you write us for information, interviews, or pretty much anything going out on your site, have the courtesy to use your real name and title (if you have one) in addition to your handle. It just makes it seem more legitimate and we can take the time to look up some of your previous work. We promise not to embarrass anyone by revealing that The Masturbating Gamer’s real name is “Ed” or anything like that.</p>
</blockquote>
<p> </p>
<p>I wonder if signing emails with VentilatorOfDoom would be appropriate.</p>
<p>Well, judging by the latest design update by DoubleBear's Brian Mitsoda, he probably gets pestered by a lot of <span style="text-decoration: line-through;">idiots</span> gaming journalists and now felt the need to <a href="http://www.irontowerstudio.com/forum/index.php/topic,2258.0.html" target="_blank">set up some guidelines</a>.</p>
<p> </p>
<blockquote>
<p>2. Press Does Not Mean Press Us for Free Games</p>
<p> </p>
<p>According to my mailbox, every fifth person on the internet has a game review site and they all get six billion hits per month. They would love to do us the honor of helping us get exposure for our game. Fair enough - good press has made a lot of people aware of our game. But here’s generally what it sounds like:</p>
<p> </p>
<p>“I write for GaaaameSnackz and I would love to review your new game!”</p>
<p> </p>
<p>See the Google rule – we don’t have a game out yet.</p>
<p> </p>
<p>“We get a million hits a minute and can help get the word out about your game!”</p>
<p> </p>
<p>We haven’t heard of every site out there and we’re all too happy to help a good fledgling site out, but if it looks like something you did in an hour, it’s probably not worth our time.</p>
<p> </p>
<p>“Can you send me the beta code to review on our site?”</p>
<p> </p>
<p>We wouldn’t want you to review a beta, and we wouldn’t send a beta to anyone who lacked credibility. We know who most of the major sites are and if we were sending preview builds to anyone (and there will be only a few) they are probably going to sites that we have worked with in the past. Sending out hundreds of copies of our game to every game blog out there isn’t going to increase awareness at all. </p>
<p>...</p>
<p>5. Sincerely, PonyBonerz</p>
<p> </p>
<p>Lots of people use pseudonyms and some of these are more unfortunate than others. I understand this – it’s like when you make a face and someone hits you on the back and you’re stuck with it for the rest of your professional career. No big deal. But, if you write us for information, interviews, or pretty much anything going out on your site, have the courtesy to use your real name and title (if you have one) in addition to your handle. It just makes it seem more legitimate and we can take the time to look up some of your previous work. We promise not to embarrass anyone by revealing that The Masturbating Gamer’s real name is “Ed” or anything like that.</p>
</blockquote>
<p> </p>
<p>I wonder if signing emails with VentilatorOfDoom would be appropriate.</p>