Tags: Blizzard Entertainment; Diablo III
<p>First of all, the <strong>Diablo 3</strong> closed beta has begun, <a href="http://us.battle.net/d3/en/blog/3542796" target="_blank">says Battle.net</a>.</p>
<blockquote>
<p>The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes. As with beta tests for other Blizzard Entertainment games, the testing process for Diablo III will occur in phases. In addition to selecting players who have opted in via their Battle.net accounts, we’ll also be providing keys through beta promotions and giveaways -- stay tuned for more info. We welcome those invited to provide feedback or report bugs on the official forums.</p>
</blockquote>
<p>Secondly, a first article with <a href="http://www.rockpapershotgun.com/2011/09/21/diablo-iii-incredibly-early-impressions/" target="_blank">early impressions</a> surfaced over at RPS.</p>
<p> </p>
<blockquote>
<p>It’s a bit more of an RPG than my withered hack-n-slash brain was thinking it would be. That’s not to say it doesn’t get straight into the attacking – it certainly does. But it’s regularly interspersed by chats with the locals, all fully voiced of course, setting you your quests, or giving colour to the world. Things begin in the New Tristram, where after a star fell from the sky, the dead have started rising, and the villagers are understandably concerned. But you, whoever you are, have turned up and prove a surprisingly decent combatant to this attack. You seem the right person for everybody in the world to ask to do everything.</p>
<p> </p>
<p>I’m also loving how loot springs from dead bodies like a geyser, gold erupting from a corpse then splashing down next to it. And the journals you find. Rather than a screen of text to awkwardly read in the midst of battle, instead they’re narrated as you play on. Also narrated is lore, appearing as an optional button, and explained to you, again, as you play. What a splendid touch. And you can blow up the pumpkins.</p>
<p> </p>
<p>In fact, much of the scenery is destructible, wagons can be pulverised, and even buildings can crumble as you explore them. It’s bizarre to experience, doubled by its being bizarre for destructible environments to feel so unusual in this genre. But this of course means I now feel obliged to demolish every table, cart and chair I encounter. I must smash. Smash all. And it’s worth keeping an eye out of any interesting switches or levers, as giving these a tug might bring down some more ceiling furniture on nearby mobs.</p>
</blockquote>
<p><em>Thanks to Grunker.</em></p>
<p> </p>
<p>First of all, the <strong>Diablo 3</strong> closed beta has begun, <a href="http://us.battle.net/d3/en/blog/3542796" target="_blank">says Battle.net</a>.</p>
<blockquote>
<p>The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes. As with beta tests for other Blizzard Entertainment games, the testing process for Diablo III will occur in phases. In addition to selecting players who have opted in via their Battle.net accounts, we’ll also be providing keys through beta promotions and giveaways -- stay tuned for more info. We welcome those invited to provide feedback or report bugs on the official forums.</p>
</blockquote>
<p>Secondly, a first article with <a href="http://www.rockpapershotgun.com/2011/09/21/diablo-iii-incredibly-early-impressions/" target="_blank">early impressions</a> surfaced over at RPS.</p>
<p> </p>
<blockquote>
<p>It’s a bit more of an RPG than my withered hack-n-slash brain was thinking it would be. That’s not to say it doesn’t get straight into the attacking – it certainly does. But it’s regularly interspersed by chats with the locals, all fully voiced of course, setting you your quests, or giving colour to the world. Things begin in the New Tristram, where after a star fell from the sky, the dead have started rising, and the villagers are understandably concerned. But you, whoever you are, have turned up and prove a surprisingly decent combatant to this attack. You seem the right person for everybody in the world to ask to do everything.</p>
<p> </p>
<p>I’m also loving how loot springs from dead bodies like a geyser, gold erupting from a corpse then splashing down next to it. And the journals you find. Rather than a screen of text to awkwardly read in the midst of battle, instead they’re narrated as you play on. Also narrated is lore, appearing as an optional button, and explained to you, again, as you play. What a splendid touch. And you can blow up the pumpkins.</p>
<p> </p>
<p>In fact, much of the scenery is destructible, wagons can be pulverised, and even buildings can crumble as you explore them. It’s bizarre to experience, doubled by its being bizarre for destructible environments to feel so unusual in this genre. But this of course means I now feel obliged to demolish every table, cart and chair I encounter. I must smash. Smash all. And it’s worth keeping an eye out of any interesting switches or levers, as giving these a tug might bring down some more ceiling furniture on nearby mobs.</p>
</blockquote>
<p><em>Thanks to Grunker.</em></p>
<p> </p>