Tags: The Dark Eye: Demonicon
<p>RPS did a <a href="http://www.rockpapershotgun.com/2011/10/14/demonic-preview/" target="_blank">Gamescom-based preview</a> of <strong>The Dark Eye: Demonicon</strong>.</p>
<blockquote>
<p>You play as a bald, angry, heavily armoured guy known as Cairon. He’s primarily a fighter, not a lover, but he/you have about 20 skills to play with, including non-combat stuff such as lockpicking, crafting and persuasion (or ‘fast-talking’, as the dev rather endearingly put it). You’ll be making choices in dialogue, which will in turn have capital-C Consequences. For instance:</p>
<p> </p>
<p>At one point, you find out that a necromancer has taken over a village and forced its peasants into slavery, making them work in a toxic mine to look for an artifact. If they die he resurrects them as undead slaves. What a rotter! You should probably stab him in the eye or something.</p>
<p> </p>
<p>But wait! Turns out that the artifact he’s after isn’t actually for his own nefarious ends – it’s necessary to cure to a disease that’s infected a major city, whose death toll is rising fast. So would you rather free the peasants and kill the necromancer, or would you prefer to help save, potentially, thousands of lives in the city at the cost of a few lives and the unpleasant knowledge that people are being zombified as a result of your inaction?</p>
<p> </p>
<p>Tough one, eh? Philanthropic necromancy wasn’t a concept I’d considered before. The Witcher 2 definitely seems to be a guiding light for this game, which is no bad thing. The zombie’n'demon setting means it’ll be tonally a whole lot darker/gothier, however.</p>
<p>...</p>
<p>Anyway! A lot of Demonicon’s features were merely described, not shown. All the devs had to show off so far was the combat system, but we’ll get to see all that good ol’ world stuff at a later date. Here’s a reasonably similar demo to the one I saw, albeit uninterrupted by me asking “what’s all that then?” and “who’s the bald guy?” and “can I choose to be lovely or a prick?”</p>
</blockquote>
<p>Considering for how long this game is in development already that's not much.</p>
<p> </p>
<p>RPS did a <a href="http://www.rockpapershotgun.com/2011/10/14/demonic-preview/" target="_blank">Gamescom-based preview</a> of <strong>The Dark Eye: Demonicon</strong>.</p>
<blockquote>
<p>You play as a bald, angry, heavily armoured guy known as Cairon. He’s primarily a fighter, not a lover, but he/you have about 20 skills to play with, including non-combat stuff such as lockpicking, crafting and persuasion (or ‘fast-talking’, as the dev rather endearingly put it). You’ll be making choices in dialogue, which will in turn have capital-C Consequences. For instance:</p>
<p> </p>
<p>At one point, you find out that a necromancer has taken over a village and forced its peasants into slavery, making them work in a toxic mine to look for an artifact. If they die he resurrects them as undead slaves. What a rotter! You should probably stab him in the eye or something.</p>
<p> </p>
<p>But wait! Turns out that the artifact he’s after isn’t actually for his own nefarious ends – it’s necessary to cure to a disease that’s infected a major city, whose death toll is rising fast. So would you rather free the peasants and kill the necromancer, or would you prefer to help save, potentially, thousands of lives in the city at the cost of a few lives and the unpleasant knowledge that people are being zombified as a result of your inaction?</p>
<p> </p>
<p>Tough one, eh? Philanthropic necromancy wasn’t a concept I’d considered before. The Witcher 2 definitely seems to be a guiding light for this game, which is no bad thing. The zombie’n'demon setting means it’ll be tonally a whole lot darker/gothier, however.</p>
<p>...</p>
<p>Anyway! A lot of Demonicon’s features were merely described, not shown. All the devs had to show off so far was the combat system, but we’ll get to see all that good ol’ world stuff at a later date. Here’s a reasonably similar demo to the one I saw, albeit uninterrupted by me asking “what’s all that then?” and “who’s the bald guy?” and “can I choose to be lovely or a prick?”</p>
</blockquote>
<p>Considering for how long this game is in development already that's not much.</p>
<p> </p>