Sol Invictus
Erudite
Tags: MISTLand; Power of Law: COPS: 2170
Another game review site, <a href=http://www.escmag.com/v5/reviews/review.cfm?rv=440>ESCMag</a> has decided to take its turn to piss on Mistland's turn based RPG, COPS 2170 with a little of the following to say:
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<blockquote>Heck, some levels come one after the other with no break to restock at headquarters. That's got me stuck near what I suppose is the end. I wish I'd known I might be protecting the mayor's mansion from wave after wave of killer robots. Instead, I packed for the mission immediately before it, an urban hostage rescue. The only ammo to be had is from dead cops, since robots don't drop any, and none of them actually packed the heavy weapons I need. I can either reload and lose a couple of hours of play, or stop playing. Guess which I chose?</blockquote>
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I can't say I disagree with that. The game could have definitely done with more areas for respite and opportunities to restock your ammunition.
Another game review site, <a href=http://www.escmag.com/v5/reviews/review.cfm?rv=440>ESCMag</a> has decided to take its turn to piss on Mistland's turn based RPG, COPS 2170 with a little of the following to say:
<br>
<blockquote>Heck, some levels come one after the other with no break to restock at headquarters. That's got me stuck near what I suppose is the end. I wish I'd known I might be protecting the mayor's mansion from wave after wave of killer robots. Instead, I packed for the mission immediately before it, an urban hostage rescue. The only ammo to be had is from dead cops, since robots don't drop any, and none of them actually packed the heavy weapons I need. I can either reload and lose a couple of hours of play, or stop playing. Guess which I chose?</blockquote>
<br>
I can't say I disagree with that. The game could have definitely done with more areas for respite and opportunities to restock your ammunition.