Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Roguelike Updates - FreedroidRPG, JADE, 3079

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Freedroid

<p>Larpingdude and Matthias would like you to know that <a href="http://www.freedroid.org/news/news-detail/article/freedroidrpg-015rc1-is-out/" target="_blank"><strong>FreedroidRPG</strong></a> made it to 0.15rc1. Here's some of the changes:</p>
<blockquote>A new way of commanding your army of take-over droids is available: Multi-Bot Broadcast. Now you can issue one command to all of your droids that are on the same map level, making management of a large number of bots much simpler.<br />Loading a saved game saw a dramatic performance increase.<br />Armor rules were improved: armor gives you damage reduction. Hit/miss is handled separately.<br />The Network Mapper in-game program has been added: It displays all the enemies on the current level on the automap for a short time. Remember, you need to have the automap enabled and turned on (default key TAB) to use the skill!<br />Positional audio was implemented: now you can tell where and how far away that pesky droid is!<br />The level editor interface was improved, making the process of level creation much simpler and more intuitive: map labels, enemies and their relevant information can be placed, moved around and edited inside the editor and using the mouse, rather through a text file.<br />The user interface now properly handles various screen resolutions and aspect ratios (this is still a work-in-progress however).<br />Damage is now calculated and applied to NPCs only when the weapon actually lands, greatly improving the feeling of the slower weapons such as the sledgehammer.</blockquote>
<p><br />There's a creepy sounding bug fix for Thomas Biskup's <a href="http://www.ancientdomainsofmystery.com/2011/11/jade-022-has-been-released.html" target="_blank"><strong>JADE</strong></a>:</p>
<blockquote>The major bug fix is about corpse rotting: Too many message were generated and required a (more) prompt. As a consequence the game experience was completely ruined as soon as the first corpse started to rot.</blockquote>
<p><br />And <a href="http://sites.google.com/site/3079game/" target="_blank"><strong>3079</strong></a>, a "blocky action RPG" that namechecks Minecraft and Fallout 3, is at v2pre5.1:</p>
<blockquote>The year is 3079.<br /><br />Many planets are being discovered full of life. One newly discovered planet has been unusually stricken with constant war. You have been sent to this planet to find out why.<br /><br />Think of 3079 as an independent, original and unique combination of Minecraft and Fallout 3 (both great games I recommend!).* 3079 is a sequel to my older games, 3059 and 3069.</blockquote>
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I can't wait to play the totally original game 3079, PRICE REDUCED WHILE IN BETA -- NOW ONLY $8.99 -- ALL FUTURE UPDATES INCLUDED! What a deal.
 
Joined
Sep 17, 2011
Messages
574
Location
right here brah
Damn, TOME sure has impressive GFX and SFX for a roguelike. Those isometric dungeon walls create nice sense of... well, dungeon.

Nice interface options, restart with same character is really useful. Character development also looks interesting, but i can't say much, played only one p.short game with an archer. Definitely worth checking out.

Edit: and when you have low amount of HPs the screen turns red, just like in modern shooters :lol:
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,429
Location
Warszawa
Yeah, be sure to check other classes. They are completely different. I'm currently playing alchemist - it's something really different from other rougelikes/crpgs.
 

Noddy

Augur
Joined
May 29, 2008
Messages
220
Problem with TOME is that it's either a shitty rougelike or a mediocre arpg.The lack of real randomisation, how long the dungeons(for a rougelike) are and the fact there's no real chance of death except when fighting bosses make it so fucking grindy and reptetive with perma on. If you play without perma on then it's just mindless hack and slash with an okish character system.

Droid looks good. Will try.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,730
Location
Merida, again
Played Freedroid a while back. Combat is real time and boring. Story may as well not be there. A little C&C action at times, but nothing special. People often compare it to Fallout. I guess the dialogue mechanics could be considered similar, but that´s about it. Overall rather fun to waste some time on.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom