Sol Invictus
Erudite
Tags: Dungeon Lords; Heuristic Park Inc.
<a href=http://www.gamespot.com>GameSpot</a> has <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6121310.html?q=1&tag=gs_hp_topslot_click>interviewed</a> Mark Harwood, the lead designer of D.W. Bradley's action RPG, Dungeon Lords, on the subject of 'polishing and finalizing'.
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<blockquote>GS: We understand that part of the goal behind using a simple keyboard-and-mouse control scheme (with only a few clicks to handle most of the combat) was to make the game accessible to new users. Now that the game has been in development for some time, can you comment on what it will offer beginners? <b>And what will Dungeon Lords offer role-playing game veterans?</b>
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MH: The idea behind the interface was to make it accessible to as many people as possible, not just beginning gamers but fans of other genres as well, such as first-person shooter fans who are very familiar with the WASD-and-mouse layout. The reason for this is so you can start playing the game quickly, rather than spending time trying to figure out the control scheme. <b>For veteran action players</b>, they get the same advantage of an easy, familiar control set and can start in immediately deciding how they want to use the extremely flexible character system to make their heroes.</blockquote>
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Poor dodge! You didn't even answer the fucking question. Translation: the game offers nothing to role-playing game veterans.
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If the game is anything like the demo, it is going to need a little more than just a simple spot of shine.
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Thanks <b>Kumquatq3</b>.
<a href=http://www.gamespot.com>GameSpot</a> has <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6121310.html?q=1&tag=gs_hp_topslot_click>interviewed</a> Mark Harwood, the lead designer of D.W. Bradley's action RPG, Dungeon Lords, on the subject of 'polishing and finalizing'.
<br>
<blockquote>GS: We understand that part of the goal behind using a simple keyboard-and-mouse control scheme (with only a few clicks to handle most of the combat) was to make the game accessible to new users. Now that the game has been in development for some time, can you comment on what it will offer beginners? <b>And what will Dungeon Lords offer role-playing game veterans?</b>
<br>
<br>
MH: The idea behind the interface was to make it accessible to as many people as possible, not just beginning gamers but fans of other genres as well, such as first-person shooter fans who are very familiar with the WASD-and-mouse layout. The reason for this is so you can start playing the game quickly, rather than spending time trying to figure out the control scheme. <b>For veteran action players</b>, they get the same advantage of an easy, familiar control set and can start in immediately deciding how they want to use the extremely flexible character system to make their heroes.</blockquote>
<br>
Poor dodge! You didn't even answer the fucking question. Translation: the game offers nothing to role-playing game veterans.
<br>
<br>
If the game is anything like the demo, it is going to need a little more than just a simple spot of shine.
<br>
<br>
Thanks <b>Kumquatq3</b>.