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Review Matt Chat 137: Kingdoms of Amalur: Reckoning Review

VentilatorOfDoom

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Tags: Big Huge Games; Kingdoms of Amalur: Reckoning

Matt Barton video-reviews Kingdoms of Amalur, Reckoning.
In this special episode, I review Kingdoms of Amalur: Reckoning, a new game from 38 Studios and Big Huge Games. A nice combination of action and RPG, Reckoning rises above the fray to offer something truly worth playing.
 

Metro

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24:00 mark -- all you need to know about this game.
 

LeStryfe79

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He's clearly going out of his way to pander to an Anti-Bethesda crowd. I like Matt, but come on, let's be a little more realistic here.
 

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Reckoning rises above the fray to offer something truly worth playing.

Can we stop plugging this guy on the Codex now please.
 

Deleted member 7219

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One of the very best, at least. Don't let the restraints of the Gamebryo engine fool you into thinking New Vegas isn't anything other than one of the best RPGs.
 

Cowboy Moment

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One of the very best, at least. Don't let the restraints of the Gamebryo engine fool you into thinking New Vegas isn't anything other than one of the best RPGs.

It makes a huge difference though. New Vegas is like an unholy Frankenstein sewn together from the corpses of Fallout 2 & 3. Exploring the wasteland feels exactly like F3, with the same shitty combat against random groups of enemies and tons of unremarkable locations containing absolutely nothing of note. Then, when you get to a settlement, it starts playing almost exactly like Fallout 2, with various factions pursuing their own interests, and a variety of choices and skill-checks in every quest.

Thematically, it's much more of a Fallout game than the abomination of F3, but the fact that Fallout was always about civilization rebuilding after a nuclear holocaust, and therefore mostly took place in human settlements, simply does not mesh well with Beth's "explore the wasteland and find cool stuff" approach. Especially since Gamebryo cannot into rendering a lot of NPCs, so towns in New Vegas and F3 are much smaller than they were in, say, Fallout 2.
 

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