Spazmo
Erudite
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
Obsidian Entertainment and LucasArts have apparently finally decided to release a patch for Knights of the Old Republic II: The Sith Lords. There doesn't seem to be a direct download link on the LucasArts website, but the game's autopatcher should be able to find it. Here's some fixlist.<blockquote>------------------------
<br>
NEW CONTENT AND FEATURES
<br>
------------------------
<br>
* Added High Resolution Movies
<br>
* Added High Quality Music
<br>
* Added voice lines for Opo Chano when the PC states they can
<br>
repair the protocol droid themselves on Telos (dark side)
<br>
* Added support for the Intel i915 chipset
<br>
<br>
---------------
<br>
RESOLVED ISSUES
<br>
---------------
<br>
* Corrects a crash issue at the beginning of the dialogue after
<br>
entering the Harbringer
<br>
* Corrects a crash issue when transitioning between B-4D4 to the
<br>
main character after Czerka Mainframe quest on Telos (light side)
<br>
* Corrects an art issue with NPCs that appear in the mine
<br>
foreman's log on Peragus
<br>
* Corrects a geometry issue inside the Jekk Jekk Tarr bar on
<br>
Nar Shaddaa
<br>
* Corrects an issue with ATI Radeon cards being incorrectly
<br>
reported in the swinfo.txt
<br>
* Corrects an issue with Atton missing from force cage in the
<br>
Telos Academy
<br>
* Corrects an issue with the swoop bike getting stuck in air in
<br>
the swoop race mini-game
<br>
* Corrects a text/voice mismatch in Kreia's dialogue on Malachor
<br>
* Corrects a scripting issue with Batano quest on Telos (light side)
<br>
* Corrects a scripting issue with Devaronian conversation on Telos
<br>
* Updates a journal entry for "A Hidden Power" quest on Korriban
<br>
* Updates a journal entry for the "Fuel Sabotage" bonus mission
<br>
on Telos
<br>
* Master Vash’s corpse will now yield a lightsaber if you have a
<br>
lightsaber when you kill him on Korriban (dark side)
<br>
* Khoonda Gun Turrets will no longer appear if you destroy them
<br>
on Dantooine (dark side)
<br>
* Reduced the repetition of party members' voice lines when
<br>
opening doors and containers</blockquote>Nothing terribly impressive; specifically, nothing addressing the awful ending of the game. Still, the patch only brings the game to 1.0b, which might suggest they have something else they want to call 1.1.
<br>
<br>
Thanks, <b>Antagonist</b>.
Obsidian Entertainment and LucasArts have apparently finally decided to release a patch for Knights of the Old Republic II: The Sith Lords. There doesn't seem to be a direct download link on the LucasArts website, but the game's autopatcher should be able to find it. Here's some fixlist.<blockquote>------------------------
<br>
NEW CONTENT AND FEATURES
<br>
------------------------
<br>
* Added High Resolution Movies
<br>
* Added High Quality Music
<br>
* Added voice lines for Opo Chano when the PC states they can
<br>
repair the protocol droid themselves on Telos (dark side)
<br>
* Added support for the Intel i915 chipset
<br>
<br>
---------------
<br>
RESOLVED ISSUES
<br>
---------------
<br>
* Corrects a crash issue at the beginning of the dialogue after
<br>
entering the Harbringer
<br>
* Corrects a crash issue when transitioning between B-4D4 to the
<br>
main character after Czerka Mainframe quest on Telos (light side)
<br>
* Corrects an art issue with NPCs that appear in the mine
<br>
foreman's log on Peragus
<br>
* Corrects a geometry issue inside the Jekk Jekk Tarr bar on
<br>
Nar Shaddaa
<br>
* Corrects an issue with ATI Radeon cards being incorrectly
<br>
reported in the swinfo.txt
<br>
* Corrects an issue with Atton missing from force cage in the
<br>
Telos Academy
<br>
* Corrects an issue with the swoop bike getting stuck in air in
<br>
the swoop race mini-game
<br>
* Corrects a text/voice mismatch in Kreia's dialogue on Malachor
<br>
* Corrects a scripting issue with Batano quest on Telos (light side)
<br>
* Corrects a scripting issue with Devaronian conversation on Telos
<br>
* Updates a journal entry for "A Hidden Power" quest on Korriban
<br>
* Updates a journal entry for the "Fuel Sabotage" bonus mission
<br>
on Telos
<br>
* Master Vash’s corpse will now yield a lightsaber if you have a
<br>
lightsaber when you kill him on Korriban (dark side)
<br>
* Khoonda Gun Turrets will no longer appear if you destroy them
<br>
on Dantooine (dark side)
<br>
* Reduced the repetition of party members' voice lines when
<br>
opening doors and containers</blockquote>Nothing terribly impressive; specifically, nothing addressing the awful ending of the game. Still, the patch only brings the game to 1.0b, which might suggest they have something else they want to call 1.1.
<br>
<br>
Thanks, <b>Antagonist</b>.