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7.62 - Apeiron Talks to TCancer

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Interview ]</strong>

<p><a href="http://apeiron-games.ru/" target="_blank" title="Apeiron">Apeiron's</a> Dmitry Ivashkin took some time to answer <a href="http://www.tacticularcancer.com/" target="_blank" title="TCancer">TCancer's</a> questions about <a href="http://apeiron-games.ru/?act=projects" target="_blank" title="7.62">7.62</a>, the follow up to <a href="http://www.strategyfirst.com/en/games/BrigadeE5/" target="_blank" title="E5">Brigade E5</a>.</p><blockquote><p>Why embrace real-time with pause when most fans of squad-level tactical games prefer turn-based combat? What can you do with Smart Pause Mode that you can't do with turn-based?

You know, SPM feels very much like turn-based when playing it. And still it has significant differences. First of all, SPM has no &ldquo;Action Points&rdquo;. Each command performed by your soldier takes some time, real time. This time depends on soldier skills, his condition, and so on. All your soldiers perform their actions simultaneously with each other and enemy soldiers. This brings realism in the combat. Interruptions in turn-based system are but an attempt to simulate this. Unsuccessful attempt, I should say. Suppose my soldier suddenly sees an enemy close to him, and the enemy sees him too. Suppose both have pistols in their hands and both get shocked (the shock time depends on their skills). Then both soldiers try to hit each other with the shot &ldquo;from the hip&rdquo;. The one firing first wins in turn-based, but in the SPM it can happen that they fire almost at the same time and kill each other! Or you can be killed by the thrown knife, while the thrower gets killed in explosion of your grenade. Such events happen in real life, and in the SPM, but never in turn-based. </p></blockquote><p>Read the <a href="http://www.tacticularcancer.com/content.php?id=31" title="Interview">full interview</a> and take a look at some screenshots, including side-by-side comparisons with Brigade E5, in our <a href="http://www.tacticularcancer.com/gallery.php?dir=7.62" title="Gallery">7.62 Gallery</a>. </p><p> </p><div style="text-align: center"><a href="http://www.tacticularcancer.com/gallery.php?dir=7.62&file=Untitled-4.jpg"><img src="http://www.tacticularcancer.com/screenshots/7.62/thumbs/Untitled-4_thumb.jpg" alt=" " width="200" height="75" /></a> </div> <p> </p>
 

Ivy Mike

Scholar
Joined
Jun 28, 2005
Messages
495
Location
Ground Zero
Good read. Looks like it's going to be more fleshed out that E5 was. I like the idea of a base camp - it reminds me of Silent Storm. Although it's by no means a necessary feature it adds to the (here it comes) immersion. Branching missions sounds good too. This alone makes it more of an RPG than most of the poor excuses for RPGs that released nowadays.

Also:
Why weren't female soldiers able to wear helmets in Brigade E5? Has that changed for 7.62?

Females didn’t want to spoil their haircuts, really.
:lol:
 

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