Crooked Bee
(no longer) a wide-wandering bee
Tags: Alex Thomas; Kickstarter; Stoic Studio; The Banner Saga
UPDATE: The Banner Saga Kickstarter is now live! Check it out and support it here: http://www.kickstarter.com/projects/stoic/the-banner-saga
The Banner Saga -- a 2D turn-based tactical strategy/RPG hybrid currently being developed by Stoic Studio, a small team of ex-Bioware employees -- is about to go the crowdfunding way, with a dedicated Kickstarter page scheduled to be up tomorrow. The game got quite a few people excited over here already by its promise of turn-based tactical combat as well as by taking its inspiration from King of Dragon Pass, among other games. We even have a lively thread about it here in the General RPG Discussion subforum.
That's me interviewing Alex Thomas on The Banner Saga
Therefore it should come as no surprise that, before the launch of the Kickstarter campaign tomorrow, we've sent some questions over to Stoic Studio's Alex Thomas and he was kind enough to answer them for us, this interview being the result. Have some snippets:
As a game designer, what do you think of the current state of the video game industry, and strategy/RPG industry in particular? Are there certain trends that are worrisome to you or, on the contrary, that you particularly appreciate?
In general, what makes a strategy game "deep" in your view, and where should RPG elements come into play?
Elsewhere, you cited King of Dragon Pass, Final Fantasy Tactics and Mount and Blade as influences. In what ways would you want The Banner Saga to be similar to each of those games? Do you have some specific points of similarity in mind?
We are grateful to Alex for taking his time to do the interview! I'll be sure to edit this post once the Kickstarter goes live and keep you all updated.
Meanwhile, be sure to read the interview in full: RPG Codex Interview: The Banner Saga, 2D Turn-Based Strategy RPG
UPDATE: The Kickstarter page is now up: http://www.kickstarter.com/projects/stoic/the-banner-saga. Check it out.
UPDATE: The Banner Saga Kickstarter is now live! Check it out and support it here: http://www.kickstarter.com/projects/stoic/the-banner-saga
The Banner Saga -- a 2D turn-based tactical strategy/RPG hybrid currently being developed by Stoic Studio, a small team of ex-Bioware employees -- is about to go the crowdfunding way, with a dedicated Kickstarter page scheduled to be up tomorrow. The game got quite a few people excited over here already by its promise of turn-based tactical combat as well as by taking its inspiration from King of Dragon Pass, among other games. We even have a lively thread about it here in the General RPG Discussion subforum.
That's me interviewing Alex Thomas on The Banner Saga
Therefore it should come as no surprise that, before the launch of the Kickstarter campaign tomorrow, we've sent some questions over to Stoic Studio's Alex Thomas and he was kind enough to answer them for us, this interview being the result. Have some snippets:
As a game designer, what do you think of the current state of the video game industry, and strategy/RPG industry in particular? Are there certain trends that are worrisome to you or, on the contrary, that you particularly appreciate?
AT: Well, one of the main reasons we decided to make a game was because one of my favorite genres has been disappearing lately- turn-based strategy in the style of Shining Force or FFTactics. In my opinion, the problem with giant AAA games has always been the inability to innovate, which got left to the startups and the indie games. Indie development, of course, can't afford to push the tech, the visuals and the complexity of big games like Skyrim. The fact that indie is becoming more and more viable while big publishers keep chugging along is fantastic because I think we're going to start seeing a lot more overlap between the two. I can't think of a more ideal situation. That said, it has been a little disappointing seeing such an overpopulation of shooters versus everything else. I like a good shooter as much as the next guy, I'm just looking forward to a little more balance in the genres that I think will slowly come back around.
In general, what makes a strategy game "deep" in your view, and where should RPG elements come into play?
AT: Alright, now we're getting into some dangerous territory. I can already see getting some strong feedback on this one. Our biggest prerogative in making a game with strategic combat, is that it's truly strategic. In some turn-based strategy it's just stat comparison and grinding, and that becomes outright dull. In fact, it's practically the opposite of strategy. Chess or Go, on the other hand, has no stats and is the pure essence of strategy. I'm not saying we're going to be the next chess. What we are aiming for is a balance of these things. We have a system in place that I don't think has been seen much. It requires finesse in placement, using the board and understanding the strength of weaknesses of all your pieces, but it also has an element of rpg with a few stats and abilities that need to be taken into account, and characters that upgrade over time. I can't wait to start showing it in the near future.
Elsewhere, you cited King of Dragon Pass, Final Fantasy Tactics and Mount and Blade as influences. In what ways would you want The Banner Saga to be similar to each of those games? Do you have some specific points of similarity in mind?
AT: Absolutely. Our travel mode, as mentioned before, is where events happen. Much like King of Dragon Pass, the people you pick up in your caravan as you travel are not just warriors but peasants and clansmen and just a wide range of society. As you travel they'll react to things in different ways. There may be strife within the caravan that you have to deal with, and making one decisions may bite you in the ass later. For example, a certain family may make a demand that the rest of the caravan is against. If you deny them, a few days later they may run off with supplies overnight. If you acknowledge them it may turn into a string of events that are much more costly. We're thinking of travel mode as a moving village. They're not just commodities, they act like real people and that's what I've always loved so much about KoDP.
Final Fantasy Tactics is the kind of mood we want to capture in combat. It was the first game to really feel like it had game mechanics that went way beyond surface level and I would play it for the sheer joy of experimentation. I imagine there were a lot of people like me who had maxed out the characters and classes before even getting to Dorter. That feeling of building a "deck" of characters with abilities that complement each other tactically, the way you would make a specialized deck in Magic: the Gathering, is something we wanted for combat in the Banner Saga.
As for Mount and Blade, well, I can't we've taken much from the gameplay. It's my absolute favorite game and what I really enjoy about it is the mood and setting more than anything else, the real sense of survival in the world and the way politics actually affect the gameplay. More than anything, this is one of those influences that lead us to making games.
Final Fantasy Tactics is the kind of mood we want to capture in combat. It was the first game to really feel like it had game mechanics that went way beyond surface level and I would play it for the sheer joy of experimentation. I imagine there were a lot of people like me who had maxed out the characters and classes before even getting to Dorter. That feeling of building a "deck" of characters with abilities that complement each other tactically, the way you would make a specialized deck in Magic: the Gathering, is something we wanted for combat in the Banner Saga.
As for Mount and Blade, well, I can't we've taken much from the gameplay. It's my absolute favorite game and what I really enjoy about it is the mood and setting more than anything else, the real sense of survival in the world and the way politics actually affect the gameplay. More than anything, this is one of those influences that lead us to making games.
We are grateful to Alex for taking his time to do the interview! I'll be sure to edit this post once the Kickstarter goes live and keep you all updated.
Meanwhile, be sure to read the interview in full: RPG Codex Interview: The Banner Saga, 2D Turn-Based Strategy RPG
UPDATE: The Kickstarter page is now up: http://www.kickstarter.com/projects/stoic/the-banner-saga. Check it out.