Spazmo
Erudite
Tags: Dungeon Lords; DW Bradley; Heuristic Park Inc.
Heuristic Park, makers of the godawful mess Dungeon Lords, have scrambled to release the game's <a href=http://www.dreamcatchergames.com/dci/support/pc/patches/dl.php>first patch</a>. It doesn't address some of the missing features like the minimap, but does deal with some pesky bugs.<blockquote># Gameplay tweak: Monsters less aggressive in some areas of the game.
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# Gameplay tweak: Magic items appear at a more even rate.
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# Gameplay tweak: Ice magic now holds opponents longer.
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# Gameplay tweak: Exploit reselling single use scrolls and lockpicks can no longer be abused.
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# Gameplay tweak: Boons from relics at Talendor adjusted.
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# Added feature: Additional spells added for specific types of magic.
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# Added feature: New heraldries added for specific quest bonuses.
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# Added feature: Players may skip voice-over/text dialogues with NPCs.
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# Bug fix: Screen resizing issues in the User-Interface fixed.
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# Bug fix: Bargain skill works correctly for reselling items.
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# Bug fix: Occasional guild inventories not showing up in MP now fixed.
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# Bug fix: Pain Sting (nether spell) now fixed.
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# Bug fix: Flickering on load screen no longer occurs.
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# Bug fix: Occasional hang under MP in Fargove Slums now fixed.
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# Bug fix: Order of the quests at the Celestial Order in Fargove adjusted.
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# Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow Crystal even after failing the chess puzzle.</blockquote>Now, you really can't credit D.W. Bradley and his kids for much with Dungeon Lords, but at least they were quick with a patch. That said, quick patching really shouldn't be a game's strong suit.
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Thanks, <b>Shagnak</b>!
Heuristic Park, makers of the godawful mess Dungeon Lords, have scrambled to release the game's <a href=http://www.dreamcatchergames.com/dci/support/pc/patches/dl.php>first patch</a>. It doesn't address some of the missing features like the minimap, but does deal with some pesky bugs.<blockquote># Gameplay tweak: Monsters less aggressive in some areas of the game.
<br>
# Gameplay tweak: Magic items appear at a more even rate.
<br>
# Gameplay tweak: Ice magic now holds opponents longer.
<br>
# Gameplay tweak: Exploit reselling single use scrolls and lockpicks can no longer be abused.
<br>
# Gameplay tweak: Boons from relics at Talendor adjusted.
<br>
# Added feature: Additional spells added for specific types of magic.
<br>
# Added feature: New heraldries added for specific quest bonuses.
<br>
# Added feature: Players may skip voice-over/text dialogues with NPCs.
<br>
# Bug fix: Screen resizing issues in the User-Interface fixed.
<br>
# Bug fix: Bargain skill works correctly for reselling items.
<br>
# Bug fix: Occasional guild inventories not showing up in MP now fixed.
<br>
# Bug fix: Pain Sting (nether spell) now fixed.
<br>
# Bug fix: Flickering on load screen no longer occurs.
<br>
# Bug fix: Occasional hang under MP in Fargove Slums now fixed.
<br>
# Bug fix: Order of the quests at the Celestial Order in Fargove adjusted.
<br>
# Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow Crystal even after failing the chess puzzle.</blockquote>Now, you really can't credit D.W. Bradley and his kids for much with Dungeon Lords, but at least they were quick with a patch. That said, quick patching really shouldn't be a game's strong suit.
<br>
<br>
Thanks, <b>Shagnak</b>!