Tags: Brian Fargo; InXile Entertainment
Gamestar.ru chatted up with InXile's Brian Fargo, topics include Kickstarter, Wasteland 2 and game design in general.
Should the main character have a full body? I think so.
Thanks hiver for the heads-up.
Gamestar.ru chatted up with InXile's Brian Fargo, topics include Kickstarter, Wasteland 2 and game design in general.
If it’s not a secret, what is the main expenditure item while developing of the role-playing game?
The biggest costs in making any kind of game are the people costs. Take a simple 15 man team with a fully burdened (rent, hardware, software, insurance) overhead cost of $9,000. That team would be costing almost $150,000 a month. In addition we have a large amount of money spent on outside art, music and design services. We are very excited about the budget we have for this game but it is not on the high side of development. Not having to make the cinematics makes it possible to create a deep game without a much deeper budget.
We are very disappointed that the majority of the developers make us manage a no-name deaf-and-dump Chosen. Should the main character of the role-playing game be a «full-bodied» like Adam Jensen from Deus Ex: Human Revolution? Or it would be harm to identification of the player with the character?
Well that is a debate that many people have. We have made games using both sides of that approach. When we did our last Bard's Tale we had the main character have a lot of personality in his snarky approach to the world. This allowed a very distinctive writing style. However, many RPG people want a fully customizable party or lead character. When it is truly customizable the players might be playing a woman or boy or a Russian or someone who is Chinese. In fact we are going to allow you to import your own character portraits so you can fully identify with your group.
Should the main character have a full body? I think so.
Thanks hiver for the heads-up.