Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.actiontrip.com>ActionTrip</a> and <a href=http://www.gamerswithjobs.com>Gamers with Jobs</a> have posted their coverage of the <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a> E3 demo:
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<blockquote><a href=http://www.actiontrip.com/features/e32005theelderscrollsivoblivion.phtml>ActionTrip impressions</a>:
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Next thing that truly impressed me to the point of having my lower jaw drop a bit as I was watching the real-time scene is the way that Elder Scrolls IV renders forests. You've seen it on the screenshots, but it's a whole different ballgame when you actually see it live. The forest truly comes alive. The number of polygons on the screen at the same time is scary to say the least, but the good news is that the high-end PC rig that was running the game had no problems rendering it. <u>The frame rate was VERY decent considering what I was seeing on screen.</u>
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<a href=http://www.gamerswithjobs.com/node/15892>GwJ impressions</a>:
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“Oh my god,†is all I could keep thinking as I witnessed this beautiful, behind-closed-doors, demo. Even after the graphically phenomenal Alan Wake, Elder Scrolls looked amazing. I don’t know where to begin. The physics look like they belong to the real world. The sound and voice acting is incredible. <u>However, the demo we saw was dropping frames left and right</u>. If they can’t optimize the game, expect only the best systems to even have a prayer at approaching a decent frame rate.</blockquote>Hmm, someone's lying.
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<blockquote>Another GwJ's E3 "reporter" has shared with us his very orgasmic impressions:
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The visuals are absolutely breathtaking from the moment you awake in, where else for Elder Scrolls, prison. The environment is painstakingly detailed and takes advantage of every graphical buzz word you can throw at it. I heard something about specular stuff, and mapping, but I didn't process the technical stuff really well as everyone in the room, myself included, was too busy waxing impressed. And, that dank prison cell would have been enough to send us off with warm fuzzies alone, but the forest area and outdoor environments are simply unparalleled. It was, and I don't use this word lightly, beautiful. Absolutely breathtaking.
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And more importantly Oblivion was immersive and believable. The game is shaping up to be much more than an eye-candy tech demo. It is put together as a worthy successor to Morrowind with the kind of completely open-ended gameplay you've come to expect. Again your abilities are judged by your actions in game and not some cumbersome stats menu.</blockquote>Cumbersome stats menu? In an RPG? What kinda nonsense is that?
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.actiontrip.com>ActionTrip</a> and <a href=http://www.gamerswithjobs.com>Gamers with Jobs</a> have posted their coverage of the <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a> E3 demo:
<br>
<br>
<blockquote><a href=http://www.actiontrip.com/features/e32005theelderscrollsivoblivion.phtml>ActionTrip impressions</a>:
<br>
Next thing that truly impressed me to the point of having my lower jaw drop a bit as I was watching the real-time scene is the way that Elder Scrolls IV renders forests. You've seen it on the screenshots, but it's a whole different ballgame when you actually see it live. The forest truly comes alive. The number of polygons on the screen at the same time is scary to say the least, but the good news is that the high-end PC rig that was running the game had no problems rendering it. <u>The frame rate was VERY decent considering what I was seeing on screen.</u>
<br>
<br>
<a href=http://www.gamerswithjobs.com/node/15892>GwJ impressions</a>:
<br>
“Oh my god,†is all I could keep thinking as I witnessed this beautiful, behind-closed-doors, demo. Even after the graphically phenomenal Alan Wake, Elder Scrolls looked amazing. I don’t know where to begin. The physics look like they belong to the real world. The sound and voice acting is incredible. <u>However, the demo we saw was dropping frames left and right</u>. If they can’t optimize the game, expect only the best systems to even have a prayer at approaching a decent frame rate.</blockquote>Hmm, someone's lying.
<br>
<br>
<blockquote>Another GwJ's E3 "reporter" has shared with us his very orgasmic impressions:
<br>
<br>
The visuals are absolutely breathtaking from the moment you awake in, where else for Elder Scrolls, prison. The environment is painstakingly detailed and takes advantage of every graphical buzz word you can throw at it. I heard something about specular stuff, and mapping, but I didn't process the technical stuff really well as everyone in the room, myself included, was too busy waxing impressed. And, that dank prison cell would have been enough to send us off with warm fuzzies alone, but the forest area and outdoor environments are simply unparalleled. It was, and I don't use this word lightly, beautiful. Absolutely breathtaking.
<br>
<br>
And more importantly Oblivion was immersive and believable. The game is shaping up to be much more than an eye-candy tech demo. It is put together as a worthy successor to Morrowind with the kind of completely open-ended gameplay you've come to expect. Again your abilities are judged by your actions in game and not some cumbersome stats menu.</blockquote>Cumbersome stats menu? In an RPG? What kinda nonsense is that?
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>