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Development Info Drox Operative Manual Available

Crooked Bee

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Tags: Drox Operative; Soldak Entertainment

For those who, like me, enjoy reading these kinds of things, Soldak Entertainment has put up the manual for the upcoming space action RPG Drox Operative, which contains an overview of the game, information about the races, statistics, quests, and other things. I'll quote the overview and the quest section for you:

Overview

Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox built a starlane system for quick travel amongst the stars, colonized and conquered millions of planets, and ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was devastating.

Thousands of years later, the Drox are extinct, but the secretive Drox Operative guild lives on. They have learned their lesson though: loyalty to any one race is foolish. They now work for whoever can pay. And pay they do! Empires might span hundreds of planets and thousands of ships, but when a critical task arises, they still turn to an Operative.

In the new space race, the major races are scouting, colonizing, and expanding, trying to take over the galaxy by diplomacy, technology, war, or any other means their scheming minds can contemplate.

As a Drox Operative it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the coolest, deadliest ship in the known universe. Not many screw with an Operative captaining a Dreadnaught!

Dynamic World/Quests

Unlike most games, Drox Operative has a very dynamic environment. Each and every sector will be very different. Without giving away any spoilers, when someone says do this quick or something might happen, well whatever that something is it will probably happen if you don't do something about it. When someone says to hurry, they really do mean it. The game will change depending on what is going on in the sector when you arrive, what you do, what you don't do, what the races do, and even what the monsters do. So keep on your toes and solve the sector's problems as quick as you can. You are a Drox Operative after all.

Solving everyone's problems is done through the quest system. The normal process is you accept a quests from a race's planet, you go to the appropriate star system and perform whatever task was asked of you, and then you return to the original planet to finish the quest and collect your reward.

This doesn't always work out quite this simply though. Many times you don't have to accept a quest before you complete it. If someone wants the ship Sting destroyed and you destroy it, you will get credit for the kill regardless if you currently have the quest or not. Also many times you can talk directly to the race to get and solve the quest. Remember you are a Drox Operative. Without your help who knows what those pathetic races are capable of. Sometimes they might solve a quest without you, but don't count on it. Of course if they are an enemy you might not want to fix their problems.​

There are also system requirements for the game listed there, in case you are wondering if your old laptop can run it.
 

CappenVarra

phase-based phantasmist
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Looks pretty interesting on paper, could be :incline: depending on actual gameplay and implementation...
 

Metro

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Really looking forward to this one.
 

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