Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Sawyer talks about Gauntlet: Seven Sorrows

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Gauntlet: Seven Sorrows; Midway Games

For some odd reasons <a href=http://www.rpgcodex.com/gamedetails.php?id=324>we are covering Gauntlet: Seven Sorows</a>, which is, apparently, a some kinda fusion between action and even more action, created by John Romero and JE Sawyer of the BIS' fame. Anyway, <a href=http://www.totalvideogames.com>Total Video Games</a> has just posted a <a href=http://www.totalvideogames.com/articles/Gauntlet:_Seven_Sorrows_Q&..._Feature_7951_4885_0_0_0_0_20.htm>6-page interview with JE</a>, so take a look:
<br>
<br>
<blockquote>Characters can level up, just as they could in Legends and Dark Legacy. But at the end of each stage, players can spend skill points on new combos, increasing the power of their class skill (super attack), or bumping up their primary stats (Strength, Endurance, and Intellect).
<br>
<br>
Gauntlet: Seven Sorrows: Seven Sorrows also has a focused item collection system. Players can collect weapons, shields, armour, and amulets to increase the power of their characters. Each item has a small set of relevant statistics that the player has to consider before equipping, selling, or trading it. We’ve worked hard to make sure the inventory system is easy to use and unobtrusive while still rewarding the player regularly.
<br>
...
<br>
Elf
<br>
True Name: Idain
<br>
Homeland: Egelwyr (under the Struktum city of Danurhod)
<br>
Hair/Eyes: Black/Blue
<br>
Height/Weight: 5’10”/170 lbs.
<br>
Age: 301
<br>
Weapons: Pierce, Great Pierce, Magic
<br>
Class Skill: Glow – The elf transforms himself into an expanding sphere of magical energy, burning nearby enemies. If taken to the limit, the elf will explode in a shower of light, hurling his foes away.
<br>
Signature Move: Needle – The elf repeatedly drives his weapon forward in a series of blinding-fast thrusts. </blockquote>Well, you don't see exploding elves every day, that's for sure. That's some serious genre innovation right there.
<br>
<br>
<br>
<br>
<br>
<br>
 

Avin

Liturgist
Joined
May 8, 2004
Messages
377
Location
brasil
are we covering je's game in some kind of bizarre hope he could go back and make fo3 or jefferson? are we covering video cards too? are we in complete despair? :p
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
We cover games that are fusions of something cool because that's like a cutting edge or something and we want to be hip. Or something.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
This might end up a cool and fun game; but it's not a RPG. It's espicially not a'hardcore' one. Is it even on PC? I thought it was PS2 and X-BOX? Even if it is PC, this isn't news fit for the Codex. Meh.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Characters can level up, just as they could in Legends and Dark Legacy. But at the end of each stage, players can spend skill points on new combos, increasing the power of their class skill (super attack), or bumping up their primary stats (Strength, Endurance, and Intellect).
OMG! It really is an RPG! I see nothing wrong with the Codex covering it. :lol:
 

Sarvis

Erudite
Joined
Aug 5, 2004
Messages
5,050
Location
Buffalo, NY
Locue said:
Characters can level up, just as they could in Legends and Dark Legacy. But at the end of each stage, players can spend skill points on new combos, increasing the power of their class skill (super attack), or bumping up their primary stats (Strength, Endurance, and Intellect).
OMG! It really is an RPG! I see nothing wrong with the Codex covering it. :lol:

Action-RPG, yes.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Again, why is a CONSOLE NON RPG being given newsposts on the Codex? It's akin to spam. How 'bout some Codex standards being reinvorced.

P.S. I await the "HUMOUROUS" replies of 'OMG! Codex has no standards hence why youa re able to post here!"

R00fles! LOLOLOLOLLIPOP!

Game over.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Volourn said:
Again, why is a CONSOLE NON RPG being given newsposts on the Codex?
Same as before, to entertain folks who are patiently waiting to be entertained. Don't take it personally, Volly, but a person who is unable to appreciate an elf who rapidly thrusts his weapon forward and then explodes is dead inside. Dead!!! :lol:
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
We're covering this so we can eventually post a news item about JE Sawyer hanging himself out of shame for failing in his career.
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
1. The game is coming for PC.

2. Sawyer said that it really isn't much of an RPG.

Josh said:
The gameplay is more similar to a fighting game than an RPG. Traditional staples like trips, juggles, launches, grabbing/throwing, counterattacking, dodging and evading make up the core action. Every character is the "master" of one style of weapon and can develop two additional styles. It's more Devil May Cry or Ninja Gaiden than Dark Alliance or Champions of Norrath. The video at the Gamespot site should give you an idea of how the characters move and react.

Each character has a background and personality that are explored and then changed. Just don't expect it to be a "choose your own" RPG-style adventure, because it isn't. It's a scripted action game story.
EDIT:
Josh said:
It's not an RPG.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Big whoop. Diablo wasn't much of an 'RPG' either. You kickass, gain levels, and chew bubblegum. RPG enough for me.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Diablo and Fate are Action RPGs. Gauntlet is a motherfucking arcade game. I cant believe you cant tell the difference.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Red Wizard shot the food!

Damn boyyo, I can't wait to play this.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom