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Interview Hellgate interview at TVG, part II

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Bill Roper; Flagship Studios; Hellgate: London

<a href=http://www.totalvideogames.com>TVG</a> has posted the second, less generic and more informative part of the <a href=http://www.totalvideogames.com/articles/Hellgate:_London_-_Q&A..._Feature_7979_3917_0_0_0_0_20.htm>Hellgate interview</a> with Bill Roper.
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<blockquote>Hellgate: London combines the best elements of Role-Playing games and First-Person action games. The player creates a heroic character, completes quests and battles through innumerable hordes of Demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances and a massive variety of randomly generated equipment and levels allow players to create their own unique hero.
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Yet mankind is a race of survivors. Men and women hide in the shadows of their former dominance, struggling to survive, yearning to strike back at their conquerors. Small pockets of resistance have formed, and they are learning…
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Learning how to travel undetected…
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Learning how to forge ancient, forgotten weapons…
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Learning how to harness the arcane powers of magic…
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Learning how to kill Demons…
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Events are randomly placed occurrences in the world that you may or may not find. They take place in any adventuring area, either topside in the ruins of London, or beneath the city in the Underground areas. Just like the environments themselves, they are randomly generated so you’ll never know what you’re going to find. For example, one time when you’re running a patrol topside, you may find an abandoned truck that shakes when you get close. As you move to the rear of the vehicle, the back doors burst open and a horde of Flesh Eaters ramble from the enclosed bed, honing in on you! During a different adventure in the same region, you run across a Templar who is surrounded by vicious Ravagers. Save his life and he gives you his PDA Link so he can return the favour by acting as an adventuring partner later in the game. Of course, there is no guarantee as to what event you’ll run across! </blockquote>
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Unlike D2, Diablo had many of such "events", and, imo, they made the gameworld more interesting and less static. Overall, Diablo was more immersive and had a better atmosphere, art, and style, so it would be nice to see more of that in Hellgate.
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Ryuken

Liturgist
Joined
Feb 28, 2005
Messages
606
Location
Belgium
Do you mean the different quests then, you could get when playing Diablo? (f.e. not everyone would have had the King Leoric quest)

Random encounters/quests are good, real good, and in fact a feature I've missed a lot in a game like Guild Wars.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
King Leoric was a random quest, I'm talking about "events" like bumping into Zhar the Mad in a library or Garbad or that Blood knight who doesn't attack you.
 

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