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Game News Din's Curse released on Steam

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: Din's Curse; Soldak Entertainment

Din's Curse, an Action RPG originally released in 2010, finally found its way onto Steam. You can totally save 10% or something.
Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

By the way, I think we've even had a review.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
If TL2 weren't (hopefully) coming out within the next thirty days I'd probably buy it at this price. Otherwise, waiting for a sale. Good game, just don't really feel like piggybacking Diablo clones.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,162
I found it quite boring. Innovative, pushing boundaries, completa and polished, but really boring to play. But I'm the guy that couldn't finish Diablo 2, but Dungeon Siege 2 instead.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,988
Location
The Desert Wasteland
It's a semi-fun game, but now that PoE is out no real reason to play it.
PoE is out ?

Well, it's 'out' for $10. I played it for about 4 weeks and had a really great time. But it's a beta, and they will remain in beta for probably another two months, after which they will do a full character/stash wipe. If you're into build experimentation, hardcore, or just want to mess around $10 is nothing for this game, it's current condition is awesome as is, they just want to make it more awesome. I stopped because I'm an accumulator/power-player/munchkin and don't want to spend weeks grinding away for rares only to see them wiped a couple months later. As soon as it's 'open beta' (it's free to play, so that's basically launch day) I will be back there to stay for a looooong time.
 
Joined
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Messages
1,876,761
Location
Glass Fields, Ruins of Old Iran
DC's gameplay itself is pure Diablo, but NPCs aren't static. For example, you might be warned that a group of monsters is going to raid the town, or that there's a brawl. You can either go back to help, or leave them to fend for themselves. You can equip NPCs so they'll be better able to defend themselves. If you fuck up and the town is destroyed, Din whisks you away to another town/world, so you don't have to reload. So far it's an interesting concept, but not as fun to play as you'd think, since you don't really care about the randomly generated NPCs. I haven't played many worlds yet, so maybe it gets really hectic at higher levels...at harder worlds more stuff can happen, in fact there's a list with checkboxes saying what can go down in a given world.
 

Nim

Augur
Joined
Oct 22, 2006
Messages
463
DC's gameplay itself is pure Diablo, but NPCs aren't static. For example, you might be warned that a group of monsters is going to raid the town, or that there's a brawl. You can either go back to help, or leave them to fend for themselves. You can equip NPCs so they'll be better able to defend themselves. If you fuck up and the town is destroyed, Din whisks you away to another town/world, so you don't have to reload. So far it's an interesting concept, but not as fun to play as you'd think, since you don't really care about the randomly generated NPCs. I haven't played many worlds yet, so maybe it gets really hectic at higher levels...at harder worlds more stuff can happen, in fact there's a list with checkboxes saying what can go down in a given world.
They may not be static but they have no personality at all. They either dispense standard quests (go fetch x), are starving ( always a bunch at the same time :mad:) or they complete quests which is rather annoying. Once you lose a few and realise their deaths didn't matter you won't ever care about them again. Same with towns in general, there is simply nothing that penalises you for losing a town (some xp and rep doesn't matter).
Add not particularly good loot, annoying bag inventory system and lots of crap skills and there isn't much good left. Oh and have fun playing hardcore :P Oddly though it got me to actually play for some time which I can't say for a lot of Diablo clones (f.ex. Titans Quest).
 

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
Unfortunately some of the interesting twists on the Diablo formula are lost to an underwhelming game. It's really tedious to play due to the innumerable trash enemies that respawn constantly, especially the more irritating ones like the amorphs. I also highly dislike the incremental approach to skills and stats where each point has such a small effect that the progression is imperceptible. And since it's all randomised the quests are repetitious and unstructured; not much reason to keep playing since the loot and stat progression is unsatisfying.
 

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