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Interview Last minute Dungeon Siege II interview at GameSpot

Spazmo

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Joined
Nov 9, 2002
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5,752
Location
Monkey Island
Tags: Dungeon Siege 2; Gas Powered Games

<a href="http://www.gamespot.com/pc">Gamespot PC</a> have posted a <a href=http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6128506.html>final thoughts interview</a> with <b>Bartosz Kijanka</b>, executive producer on Dungeon Siege II.<blockquote>BK: Balancing a large RPG is extremely challenging. We used several custom tools and countless play tests to understand gameplay quantitatively as well as qualitatively. We collected huge volumes of gameplay statistics and then invested a lot of time in interpretation and understanding how the mechanics of our features translated to the experience of "fun." We then played with the dials, so to speak, until we found a balance that felt good to just about everyone. Complexity of certain features was always on our minds through this exercise, and at times we made decisions to simplify certain features because we determined they detracted from the core experience.</blockquote>Yup, they simplified the gameplay right out of Dungeon Siege. Hopefully they go for something a bit more complicated this time around.
 

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