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Preview Expeditions: Conquistador Previews at RPGWatch and RPS

Crooked Bee

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Tags: Expeditions: Conquistador; Kickstarter; Logic Artists

RPGWatch offers their impressions on the press alpha build of Logic Artists' tactical RPG Expeditions: Conquistador, currently running its Kickstarter campaign with 9 days left to go. I'd also like to remind you that Expeditions: Conquistador is currently on Steam Greenlight, where you can help it pick up steam (yeah, I know) by upvoting it. Anyway, have a snippet from the preview:

Expeditions combat will feel familiar to any fan of turn-based combat -- but there are some unusual twists (bear in mind this may be different further into the game or in the final version). In each of the battles I played, my troops moved first - I'm unsure if this is always the case, or whether my superior Tactics score gave me an advantage. Unlike many turn-based systems that use a "stack" based on Initiative, I had the choice of using my followers in any order. Selecting a follower shows their movement range in green hexes and you can move, act and move again in any order, until that unit runs out of movement points.

For example, I wanted to use my doctor to heal one of the soldiers, but the area was narrow and a hunter was in the way. I was able to move the hunter, send the doctor over to heal the soldier - but then return to the hunter again to move into a good position behind partial cover to fire his musket. Once you have finished, pressing [space] finishes your turn and the other side gets to engage. Actions include skills (one of the early skills trades ranged accuracy for getting off two shots, for example) but I didn't get to level up enough to speak much of the options available. It's a simple but flexible system that shows great promise and I look forward to playing some more advanced scenarios when the game is released.

Beyond the basic gameplay what really impressed me was the quality of the presentation and the attention to detail. As an indie venture, the graphics aren't going to stretch your top-of-the-line video card but the Unity-powered visuals are crisp and attractive. More importantly, however, it's clear the developers include some talented artists and designers who have pulled everything together with a consistent and appealing theme. The GUI is attractive and well-designed and the music features acoustic guitar that nicely complements the setting.

From the limited time I've had with the game, Expeditions is impressive on many fronts. The visual and thematic consistency, the possibilities of the dialogue system and the turn-based combat all show as much potential as I've seen from an indie development - especially considering this is a an early build. If you love turn-based combat or if you like the idea of a roleplaying game that tries something different, this is well worth a look.​

Read the full preview.

UPDATE: Expeditions: Conquistador has also received some RockPaperShotgun coverage. Here's a snip:

Although it’s a fairly attractive turn-based tactical game already, the polish is all in the writing. I was genuinely surprised by how much I became invested in the characters and plotlines and it’s not just because the setting is impressively captured and less well-trodden than elven forests and dwarven mines. There’s a willingness to engage with the conflicts of the time and place, particularly the struggle between the strictures of faith and culture, and the freedom of being far from the watching eye of court and crown. This plays out in branching dialogues and missions that allow the player to define their own character as well as that of their followers.

An open-minded doctor might not be particularly happy if you gleefully massacre every native you meet, while a hunter with a belief in the superiority of his race and creed might be annoyed by your lead if you decide that all those who are different aren’t necessarily fit to be slaughtered. That said, the dialogue isn’t heavy-handed and moral choices don’t flash onto the screen. There’s no bar fluctuating between Cortes and ConquistaDora The Explorer. There are loads of well-written characters though and decisions made in conversation and elsewhere that have an impact on the flow of the campaign.​
 

dnf

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Is the Codex aware that some of the devs have maked The Nameless Mod?
 

Mozgoëbstvo

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Hmmm. I'm not completely convinced. Why the done and done spanish conquistador? What if I want to oppress the new world at pike (and shot) point in the name of the Dutch crown?
What if I wanna kill sir Francis fucking Drake in an ambush with... the portuguese?
Ah, Europa Universalis III, thou hast spoilt me much on the subject of alternate renaissance history.
 

commie

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Hmmm. I'm not completely convinced. Why the done and done spanish conquistador? What if I want to oppress the new world at pike (and shot) point in the name of the Dutch crown?
What if I wanna kill sir Francis fucking Drake in an ambush with... the portuguese?
Ah, Europa Universalis III, thou hast spoilt me much on the subject of alternate renaissance history.

I know what you mean. I wanted to be an Australian Aboriginal Conquistador on a conquest of the Torres Straight Islands...:M

Decline of Logic Artists. :killit:
 

Mozgoëbstvo

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I know what you mean. I wanted to be an Australian Aboriginal Conquistador on a conquest of the Torres Straight Islands...:M

Well, now, that's just silly. Good, morally sanctioned colonial conquest needs at the very least a catholic playa. :obviously:
Tribals conquering tribals... two sticks scraping and whatnot.
 
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They were barely above 50K before the RPS coverage which took them 20 days and they jumped to 59K in a day after the coverage. Fucking RPS, what took them so long?
 

Mozgoëbstvo

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They were barely above 50K before the RPS coverage which took them 20 days and they jumped to 59K in a day after the coverage. Fucking RPS, what took them so long?

The drama. The drama. Plus the prospect of future speculations. Can't you just see people saying "RPS saved this shitty game like Notch saved Project Takedown!!"
The trolling possibilities are endless. :cool:
 

thesoup

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I have no idea really. I just remember "salate, bit će mesa, klat ćemo hrvate" so I googled it and this is what showed up.
 

ironyuri

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Mozgoëbstvo != hiver confirmed. Thread is clear. Repeat, clear.

Sorry bro, we had to make sure you weren't a Ustaša.

Let's party!

 

Mozgoëbstvo

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Mozgoëbstvo != hiver confirmed. Thread is clear. Repeat, clear.

Sorry bro, we had to make sure you weren't a Ustaša.

Puh-lease, bro. I don't have nearly the boner for A song of Ice and Fire that hiver has. As a matter of fact, I didn't read a syllable of the books, while he insists talking
about the important book-TV series difference.

Plus, you would know I wasn't a NDH supporter just by looking at my avatar... you know... socialist Croatia and all...
 

thesoup

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I have no idea really. I just remember "salate, bit će mesa, klat ćemo hrvate" so I googled it and this is what showed up.

Oh, well. I don't feel anyone should be particularly ashamed of not knowing ethnic cleansing slogans by heart, don't you think? :hero:
True, true. But they're great for trolling all of Balkan, especially the right wing retards with no sarcasm and trolling detector. Back when I had facebook, I was in every Balkan ethnic cleansing group there was. Well, by that I mean both of them.:troll:

Where is that flag from? I don't remember ever seeing it.
 

Mozgoëbstvo

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I have no idea really. I just remember "salate, bit će mesa, klat ćemo hrvate" so I googled it and this is what showed up.

Oh, well. I don't feel anyone should be particularly ashamed of not knowing ethnic cleansing slogans by heart, don't you think? :hero:
True, true. But they're great for trolling all of Balkan, especially the right wing retards with no sarcasm and trolling detector. Back when I had facebook, I was in every Balkan ethnic cleansing group there was. Well, by that I mean both of them.:troll:

Where is that flag from? I don't remember ever seeing it.

The flag of the socialist republic of Croatia. Jugoslavija was, you know, a federation. Every federal state had its pretty little flag mixing something typical of the countries with socialist themes.
For Croatia you can see the red and white checkers and the sea, with blatant communist imagery of red star, the crops surrounding the image, the anvil symbolizing industry, etc.
 

thesoup

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Oh. Weird that I don't remember that flag from history class. I'll have to dig up my old history books.
 

Mozgoëbstvo

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Oh. Weird that I don't remember that flag from history class. I'll have to dig up my old history books.

You better! I spent hours resizing this bastard from wikipedia for the profile. I'm sure the proportion is still wrong, but I'm long past the stage of caring.

Let's all sing to the grand old flag, while killing bald eagles with our papovkas, while rigorously wearing tracksuits, like good slavs.

zastava-SFRJ.png


P.S.: the coat of arms, not the flag, pardon.
 

surajrathi

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"Expeditions: Conquistador" certainly will not please everyone. There will be a lot of reading with no speech, the fighting will take time to complete and travel and quests require planning and forethought. In keeping with the setting I would therefore like to compare the game with an adventure. Some will discover an invaluable wealth of ideas and gameplay consequences, others will go home empty-handed. I belong to the former group and can hardly wait till the financing of the game is completed successfully.
 

Pike

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By the looks of this thread the game might have raked in more money if it had been about slavs colonizing the new world in an alternate history. Would be more humorous at least.
 

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