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Review Gamebanshee Reviews Inquisitor

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Tags: Cinemax; Inquisitor

Gamebanshee offers a review of Czech RPG Inquisitor, written by Eriz Schwarz. Here's a snippet:

Unfortunately, though Inquisitor has all the right ingredients to put a smile on an RPG fan's face, Inquisitor is let down by some colossally bad design choices which result in a game which is one-quarter charming and engrossing, but three-quarters frustrating, repetitive and monotonous in the extreme. With some of the worst game balance I have ever seen in an RPG, overly linear quest design, a lack of player influence on the story, awful combat, and massive amounts of filler content, Inquisitor's ambitions never amount to anything that can stand shoulder-to-shoulder with the classics of the genre. While it does have its strong points, it will take an incredibly strong-willed player to endure the dozens upon dozens of hours of torturous gameplay it takes to reach the good parts.

[...] Where it all falls apart is the "feel" of combat and game balance. Character movement can be very floaty and imprecise at times. Even though Inquisitor is a point-and-click game, characters will often "slide" and "bump" each other around, especially in close quarters, which can sometimes make targeting enemies frustrating or will lead to mis-clicks which send you running to your doom. Due to the size of battles, the visuals can also become very cluttered as you will routinely have 10 or more characters duking it out in close quarters, in which case it can be nearly impossible to tell what is actually going on.

But the real sin of Inquisitor's combat is game balance. I do not exaggerate when I say that have never, ever seen such a poorly balanced RPG, in everything from the character system, to enemy stats, to equipment and items, to the magic and spells available. To start, one of the reasons combat is so incredibly frustrating is that enemies have far, far too many hit points and resistances. On the normal difficulty, many enemies can individually take anywhere from 10 to 30 seconds to bring down, each. Combine that with the fact that often just about every dungeon room you visit will have 5 to 10 of these enemies in them, and then consider that the average dungeons might have 10 to 20 rooms all full of these numbers of monsters, and you can now start to see why this game is indeed "100+ hours long".​

Click here for the full review. Our own review, by Mrowak, is also in the works.
 

Mrowak

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It reads like "they didn't bribe us like Blizzard did". Some or most of the criticism might be valid but they sound blown way out of proportion.

It isn't blown out of proportion... at all. He is simply not using any double standards - whether it is an AAA title or an indie game, it does not matter. If it's not fun it is a bad product.

So yeah, prepare for some major rant constructive criticism on my part.
 

Mrowak

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sea does have a tendency to exaggerate the positive and the negative. In his posting and in his reviews.

If he does that with both aspects in the same review it means he is *critical*, which in turn signifies that he treats his job seriously. I found many of his reviews very balanced and fair. Sure, he looked at every nook and cranny, but that's the job of a true reviewer, as opposd to IGN hacks.
 
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The review sums up my experiences with this game pretty well. With some more polish it could be a much nicer experience. The story is nice, the cities are great (especially the churches), there are some awesome dialogs. But all the good stuff is overshadowed by shitty combat. I recommend playing on easy and just enjoying the story.
 

Commissar Draco

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The review sums up my experiences with this game pretty well. With some more polish it could be a much nicer experience. The story is nice, the cities are great (especially the churches), there are some awesome dialogs. But all the good stuff is overshadowed by shitty combat. I recommend playing on easy and just enjoying the story.

play on easy with priest and get him to level which gives you Pillar of salt and Black mass to compress those 75h in dungeons to 10... You will get a good 35 h+ adventure game in unique medieval setting.
 

ironyuri

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The review sums up my experiences with this game pretty well. With some more polish it could be a much nicer experience. The story is nice, the cities are great (especially the churches), there are some awesome dialogs. But all the good stuff is overshadowed by shitty combat. I recommend playing on easy and just enjoying the story.

play on easy with priest and get him to level which gives you Pillar of salt and Black mass to compress those 75h in dungeons to 10... You will get a good 35 h+ adventure game in unique medieval setting.

agreed.
 

Mrowak

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play on easy with priest and get him to level which gives you Pillar of salt and Black mass to compress those 75h in dungeons to 10... You will get a good 35 h+ adventure game in unique medieval setting.


But before that you have to go through 20+ hours campaign of boring. You know, they say that Final Fantasy XIII gets good after so much time... :M
 

Gruia

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all this could've been fixed, if they renamed easy normal hard to normal hard hell
 

sea

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It reads like "they didn't bribe us like Blizzard did". Some or most of the criticism might be valid but they sound blown way out of proportion.
You do realize that my review of Diablo III was probably one of the more critical ones out there (I said the game is good, which I think it is, but not as good as the competition or the previous games, due to shitty design decisions), started a flame war in the comments, and prompted personal attacks against me by butthurt Blizzard fans, right? For what it's worth, of the two games, Inquisitor is the one that was kindly donated to us by the publisher... I paid the full $60 for Diablo III.
 

Mrowak

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all this could've been fixed, if they renamed easy normal hard to normal hard hell

No. Codex meme notwithstanding, the problem of the game it's not that it is difficult. It is just plain boring.
 

Morkar Left

Guest
Unfortunately it's not about difficulty, it's about bad balancing in general. Still fixable if mods are possible or if the developers decide to make a major rebalance.
 

Morkar Left

Guest
Had now the time to read the review. It's pretty good and spot on!

Personally my main complain is the balance. The quests had a lot more potential but considering the game is more a diablo-clone I'm satisfied with how they turned out.

The review is much, much better than the negative impression article btw (I don't know which category it fits).
 
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He is exactly right. I wish someone would make an LP, because spending all this time on Inquisitor is a waste of time. Shame because it has a well-realised pseudo-medieval atmosphere and some interesting NPC interaction. But the fun stops there.
 

sea

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Can you dickheads play on easy and stop bitching so much ? thanks.
Right, silly me - expecting a game on the "medium" difficulty to have a reasonable amount of challenge and fun. Equally silly: expecting to be able to change the difficulty setting without restarting a 100-hour campaign.
 

dnf

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Easy is still skullfucking hard
 

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