Crooked Bee
(no longer) a wide-wandering bee
Tags: Corey Cole; Hero-U: Rogue to Redemption; Lori Cole; Transolar Games
Corey and Lori Cole have released another update to their Hero-U: Rogue to Redemption Kickstarter. It sounds like a kind of damage control update aimed at some of the disgruntled Quest for Glory fans afraid of this game being more of an RPG than adventure game. Have a snippet:
The update is longer than that, also elaborating on puzzles and ways to avoid combat in Hero-U. So be sure to read it in full.
Corey and Lori Cole have released another update to their Hero-U: Rogue to Redemption Kickstarter. It sounds like a kind of damage control update aimed at some of the disgruntled Quest for Glory fans afraid of this game being more of an RPG than adventure game. Have a snippet:
I've added a new section to the project description, the "Research Library". This section has links to interviews and articles with more information about Hero-U, Lori's and my philosophy of game design, and our belief that the right games can help each of us become Heroes. You aren't just saving Shawn; you're winning a bigger game!
Where's the Adventure?
One concern that we've seen raised on many adventure game forums is that Hero-U: Rogue to Redemption will be too much of a role-playing game and not enough of an adventure game.
The short answer is, "Adventure gamers – You are going to LOVE Hero-U!"
When we created the Quest for Glory series, people raised exactly the same questions. Many people – even at Sierra – said that adventure gamers hate CRPG's, and CRPG players had no interest in playing adventure games. With Quest for Glory, we proved that we could make a game that was fun for everyone who likes tales of heroic deeds and high fantasy. Our first hybrid game was named Adventure Game of the Year by Computer Gaming World... and that might have seemed a bit strange for a game that many considered to be a CRPG.
I think we could have done the same with a science fiction game, a Western, a historical romance, or a modern-era drama. You see, we don't think there is a conflict between adventure and role-playing gaming. We think that both genres belong together, and that a game that contains elements of both is more fun than a game that only does one thing. We proved it once, and with Hero-U, we plan to prove it again.
It's a Floor Wax AND a Dessert Topping
Add enough character development, and a bit of combat, to an adventure game, and you have a CRPG. Add enough story and puzzles to a CRPG, and you have an adventure game. Why settle for just one?
That's exactly what we did with Quest for Glory. We started with an engine that was designed strictly for graphic adventure games, and then we started adding on layers. First, we let you choose abilities that affected how well your character could fight, climb, cast magical spells, and so on. Then we added a layer of skill improvement through practice. And finally, we let your character fight vicious enemies with all of those abilities, just like in a CRPG.
It worked – We ended up with a game that was both an Adventure and a CRPG. We're doing it again with Hero-U: Rogue to Redemption, but this time we're focusing even more on the character and the story. Shawn has strong reasons for improving his skills and solving the mysteries around him. As a result, you will help him become better equipped to make his way past diabolical traps and overcome the forces of evil. Or maybe join them – Sometimes that's easier.
Where's the Adventure?
One concern that we've seen raised on many adventure game forums is that Hero-U: Rogue to Redemption will be too much of a role-playing game and not enough of an adventure game.
The short answer is, "Adventure gamers – You are going to LOVE Hero-U!"
When we created the Quest for Glory series, people raised exactly the same questions. Many people – even at Sierra – said that adventure gamers hate CRPG's, and CRPG players had no interest in playing adventure games. With Quest for Glory, we proved that we could make a game that was fun for everyone who likes tales of heroic deeds and high fantasy. Our first hybrid game was named Adventure Game of the Year by Computer Gaming World... and that might have seemed a bit strange for a game that many considered to be a CRPG.
I think we could have done the same with a science fiction game, a Western, a historical romance, or a modern-era drama. You see, we don't think there is a conflict between adventure and role-playing gaming. We think that both genres belong together, and that a game that contains elements of both is more fun than a game that only does one thing. We proved it once, and with Hero-U, we plan to prove it again.
It's a Floor Wax AND a Dessert Topping
Add enough character development, and a bit of combat, to an adventure game, and you have a CRPG. Add enough story and puzzles to a CRPG, and you have an adventure game. Why settle for just one?
That's exactly what we did with Quest for Glory. We started with an engine that was designed strictly for graphic adventure games, and then we started adding on layers. First, we let you choose abilities that affected how well your character could fight, climb, cast magical spells, and so on. Then we added a layer of skill improvement through practice. And finally, we let your character fight vicious enemies with all of those abilities, just like in a CRPG.
It worked – We ended up with a game that was both an Adventure and a CRPG. We're doing it again with Hero-U: Rogue to Redemption, but this time we're focusing even more on the character and the story. Shawn has strong reasons for improving his skills and solving the mysteries around him. As a result, you will help him become better equipped to make his way past diabolical traps and overcome the forces of evil. Or maybe join them – Sometimes that's easier.
The update is longer than that, also elaborating on puzzles and ways to avoid combat in Hero-U. So be sure to read it in full.