Crooked Bee
(no longer) a wide-wandering bee
Tags: Antharion; Kickstarter; Orphic Software
Another promising RPG project currently on Kickstarter is Orphic Software's Antharion, "an old school turn-based party-based RPG set in a huge open fantasy world." According to the Kickstarter pitch, the intention behind Antharion is "to combine an immense open-ended living-breathing world where the player is free to go anywhere and do anything, with a deep tactical turn-based combat system, a rich skill set and character creation system, and the distinctive feel of old-school classic RPGs."
Antharion has grabbed the attention of some Codexers already, so we reached out to Ari Rae-Silver of Orphic Software with some questions in the hope this interview would help shed more light on and bring more attention to the game. Here's an excerpt from the interview:
Read the full interview: RPG Codex Interview: Antharion, Indie Turn- and Party-based RPG
Another promising RPG project currently on Kickstarter is Orphic Software's Antharion, "an old school turn-based party-based RPG set in a huge open fantasy world." According to the Kickstarter pitch, the intention behind Antharion is "to combine an immense open-ended living-breathing world where the player is free to go anywhere and do anything, with a deep tactical turn-based combat system, a rich skill set and character creation system, and the distinctive feel of old-school classic RPGs."
Antharion has grabbed the attention of some Codexers already, so we reached out to Ari Rae-Silver of Orphic Software with some questions in the hope this interview would help shed more light on and bring more attention to the game. Here's an excerpt from the interview:
The Kickstarter page doesn't have any information on races and classes. Could you describe them for us and explain how they relate to the game world? Will NPCs react differently to characters of different races?
There are 5 races: Human, Lynx (the cat-like creatures), Elves, Orcs, and Necrophils (the demonic beings). Each race has its own set of strengths and all are inextricably tied in with the game world and storyline. Humans are the most politically powerful race and the de facto rulers. Elves are a noble race and are widely admired for their beauty but have little influence beyond culture. Orcs, once a great race of warriors whose warlords ruled over Antharion for aeons, are now taken and sold as slaves by Humans. Lynx are subterranean and reside solitarily on the fringes of society. Necrophils, originally the magical creations of adept Wizards, gradually improved their own powers through magical self-replicating techniques, eventually becoming more magically proficient than their creators. Some NPCs will react to your party differently depending on its racial makeup. Sometime favorably, other times disfavorably.
Antharion seems to be very dungeon crawling-heavy and action-oriented. Are there any non-combat skills such as thievery skills, alchemy, speech skills, etc.? What sort of interactions are there with the gameworld aside from killing monsters?
There’s definitely tons of dungeon crawling, but it’s not all about that. One thing we’re really trying to do is to create the sense of a living world. NPCs don’t just wait around for you in their shops. They go home at night, go to lunch at the nearby tavern, that kind of thing. There’s also a big stealing component. Get caught stealing and you’ll either be attacked or the npc will flee to alert a guard. The guard will alert other guards and chase you down, throwing you in the nearest jail if you’re caught. As far as non-combat skills go, we’re definitely adding alchemy and are considering adding persuasion, pick-pocketing, crafting and a few others.
How diverse are Antharion's quests going to be? What other types of quests apart from kill and fetch quests are you going to put in the game? You also call the game world of Antharion "open-ended". Does this include alternative endings and multiple quest solutions?
There’s a lot of diversity. Of course you’ll have the standard Fed-Ex style quests, but you’ll also have some pretty unique stuff. For example: you meet a local slave trader in one of the sleazier taverns on the wrong side of town. He tells you that he’s just had a shipment of Orcs stolen by a rival slaver and asks you to go retrieve them. From this point there are a number of possible outcomes: (1) you could go and retrieve the Orc slaves and return them to the quest giver; (2) you could go and free the Orc slaves; (3) you might happen to run into the rival slaver who would then offer you money to kill the quest giver; or (4) you could just kill all of Orc slaves for the heck of it. Personally, I love these types of quests and will put as many of them in as possible. The decisions that you make in a quest like this will have a direct impact on your party’s alignment which in turn affects the world in all kinds of other ways.
So definitely, Antharion has multiple endings and lots of multiple quest solutions.
There are 5 races: Human, Lynx (the cat-like creatures), Elves, Orcs, and Necrophils (the demonic beings). Each race has its own set of strengths and all are inextricably tied in with the game world and storyline. Humans are the most politically powerful race and the de facto rulers. Elves are a noble race and are widely admired for their beauty but have little influence beyond culture. Orcs, once a great race of warriors whose warlords ruled over Antharion for aeons, are now taken and sold as slaves by Humans. Lynx are subterranean and reside solitarily on the fringes of society. Necrophils, originally the magical creations of adept Wizards, gradually improved their own powers through magical self-replicating techniques, eventually becoming more magically proficient than their creators. Some NPCs will react to your party differently depending on its racial makeup. Sometime favorably, other times disfavorably.
Antharion seems to be very dungeon crawling-heavy and action-oriented. Are there any non-combat skills such as thievery skills, alchemy, speech skills, etc.? What sort of interactions are there with the gameworld aside from killing monsters?
There’s definitely tons of dungeon crawling, but it’s not all about that. One thing we’re really trying to do is to create the sense of a living world. NPCs don’t just wait around for you in their shops. They go home at night, go to lunch at the nearby tavern, that kind of thing. There’s also a big stealing component. Get caught stealing and you’ll either be attacked or the npc will flee to alert a guard. The guard will alert other guards and chase you down, throwing you in the nearest jail if you’re caught. As far as non-combat skills go, we’re definitely adding alchemy and are considering adding persuasion, pick-pocketing, crafting and a few others.
How diverse are Antharion's quests going to be? What other types of quests apart from kill and fetch quests are you going to put in the game? You also call the game world of Antharion "open-ended". Does this include alternative endings and multiple quest solutions?
There’s a lot of diversity. Of course you’ll have the standard Fed-Ex style quests, but you’ll also have some pretty unique stuff. For example: you meet a local slave trader in one of the sleazier taverns on the wrong side of town. He tells you that he’s just had a shipment of Orcs stolen by a rival slaver and asks you to go retrieve them. From this point there are a number of possible outcomes: (1) you could go and retrieve the Orc slaves and return them to the quest giver; (2) you could go and free the Orc slaves; (3) you might happen to run into the rival slaver who would then offer you money to kill the quest giver; or (4) you could just kill all of Orc slaves for the heck of it. Personally, I love these types of quests and will put as many of them in as possible. The decisions that you make in a quest like this will have a direct impact on your party’s alignment which in turn affects the world in all kinds of other ways.
So definitely, Antharion has multiple endings and lots of multiple quest solutions.
Read the full interview: RPG Codex Interview: Antharion, Indie Turn- and Party-based RPG