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Tags: Chris Avellone; InXile Entertainment; Obsidian Entertainment; Project Eternity; Wasteland 2
Obsidian Entertainment's Chris Avellone recently gave a "Design Master Class" at the Game Connect Asia Pacific conference. While there, he was interviewed by Player Attack's Jessica Citizen about Project Eternity and Wasteland 2.
While there's nothing really new in it, the interview does offer an interesting glimpse into MCA's weekly routine. Chris also has a few things to say about the mainstream viability of old school RPGs. Personally, I would have assumed that even one million copies sold would not be enough to really attract publishers' attentions.
Obsidian Entertainment's Chris Avellone recently gave a "Design Master Class" at the Game Connect Asia Pacific conference. While there, he was interviewed by Player Attack's Jessica Citizen about Project Eternity and Wasteland 2.
While there's nothing really new in it, the interview does offer an interesting glimpse into MCA's weekly routine. Chris also has a few things to say about the mainstream viability of old school RPGs. Personally, I would have assumed that even one million copies sold would not be enough to really attract publishers' attentions.